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![Yavimaya Bloomsage (Extended Art) (SOC-092) - Commander: Secrets of Strixhaven [Rare]](https://img.boardgameblissclub.shop/images/product/yavimaya-bloomsage-extended-art-soc-092-commander-secrets-of-strixhaven-rare-1.jpg)
Yavimaya Bloomsage (Extended Art) (SOC-092) - Commander: Secrets of Strixhaven [Rare]
Creature — Dryad Druid
Rare
null/null
At the beginning of your end step, put a +1/+1 counter on target creature you control.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
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From $1.49
Original: $4.25
-65%Yavimaya Bloomsage (Extended Art) (SOC-092) - Commander: Secrets of Strixhaven [Rare]—
$4.25
$1.49Yavimaya Bloomsage (Extended Art) (SOC-092) - Commander: Secrets of Strixhaven [Rare]
Creature — Dryad Druid
Rare
null/null
At the beginning of your end step, put a +1/+1 counter on target creature you control.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
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Description
Creature — Dryad Druid
Rare
null/null
At the beginning of your end step, put a +1/+1 counter on target creature you control.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.






