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We Go Way Back
| Designer |
KC Schrimpl |
| Publisher | Lost Boy Entertainment |
| Players | 5-10 |
| Playtime | 45-90 mins |
| Suggested Age | 14 and up |
We Go Way Back is designed to be played with family and close friends. You will rely on your history with each of the other players as you create specific clues based on shared memories, inside jokes, and personal details.
At the start of each round, players are secretly assigned another player. Next, a category is selected (such as movies, sports, or music). Using the category as a guideline, each player creates a clue which is read out loud. Players want their assigned player to know the clue connects to them, but do not want other players to make that connection.
—description from the designer
$1.46
Original: $4.16
-65%We Go Way Back—
$4.16
$1.46We Go Way Back
| Designer |
KC Schrimpl |
| Publisher | Lost Boy Entertainment |
| Players | 5-10 |
| Playtime | 45-90 mins |
| Suggested Age | 14 and up |
We Go Way Back is designed to be played with family and close friends. You will rely on your history with each of the other players as you create specific clues based on shared memories, inside jokes, and personal details.
At the start of each round, players are secretly assigned another player. Next, a category is selected (such as movies, sports, or music). Using the category as a guideline, each player creates a clue which is read out loud. Players want their assigned player to know the clue connects to them, but do not want other players to make that connection.
—description from the designer
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Description
| Designer |
KC Schrimpl |
| Publisher | Lost Boy Entertainment |
| Players | 5-10 |
| Playtime | 45-90 mins |
| Suggested Age | 14 and up |
We Go Way Back is designed to be played with family and close friends. You will rely on your history with each of the other players as you create specific clues based on shared memories, inside jokes, and personal details.
At the start of each round, players are secretly assigned another player. Next, a category is selected (such as movies, sports, or music). Using the category as a guideline, each player creates a clue which is read out loud. Players want their assigned player to know the clue connects to them, but do not want other players to make that connection.
—description from the designer













