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Vegetable Stock

Vegetable Stock

Designer Zong-Hua Yang (Bob)
Publisher Arcane Wonders
Players 2-6
Playtime 15-20 mins
Suggested Age 6 and up


Grow the vegetables, raise the sale price, and make a fortune!

Small Farmer (Vegetable Stock) is a simple card game about vegetable economics. Each round, a number of cards (player number + 1) will be displayed on the table. Each card has 3 vegetable icons on it (a combination of 1 to 5 types of vegetables). Players take turns to choose one of the cards to put into their harvest pile facedown. The last card that was not chosen will determine which vegetables' prices will go up. If the price goes over 6 (5), it will drop down to 1 (0) and cycle up again.

After 6 rounds, you will count your scores by multiply the amount of each vegetable you have harvested with the final price of that vegetable. The player with the highest score wins!

$8.87
Vegetable Stock—
$8.87

Vegetable Stock

Designer Zong-Hua Yang (Bob)
Publisher Arcane Wonders
Players 2-6
Playtime 15-20 mins
Suggested Age 6 and up


Grow the vegetables, raise the sale price, and make a fortune!

Small Farmer (Vegetable Stock) is a simple card game about vegetable economics. Each round, a number of cards (player number + 1) will be displayed on the table. Each card has 3 vegetable icons on it (a combination of 1 to 5 types of vegetables). Players take turns to choose one of the cards to put into their harvest pile facedown. The last card that was not chosen will determine which vegetables' prices will go up. If the price goes over 6 (5), it will drop down to 1 (0) and cycle up again.

After 6 rounds, you will count your scores by multiply the amount of each vegetable you have harvested with the final price of that vegetable. The player with the highest score wins!

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Description

Designer Zong-Hua Yang (Bob)
Publisher Arcane Wonders
Players 2-6
Playtime 15-20 mins
Suggested Age 6 and up


Grow the vegetables, raise the sale price, and make a fortune!

Small Farmer (Vegetable Stock) is a simple card game about vegetable economics. Each round, a number of cards (player number + 1) will be displayed on the table. Each card has 3 vegetable icons on it (a combination of 1 to 5 types of vegetables). Players take turns to choose one of the cards to put into their harvest pile facedown. The last card that was not chosen will determine which vegetables' prices will go up. If the price goes over 6 (5), it will drop down to 1 (0) and cycle up again.

After 6 rounds, you will count your scores by multiply the amount of each vegetable you have harvested with the final price of that vegetable. The player with the highest score wins!

Vegetable Stock | Board Game Bliss