
Unsettled: 008 Blackout
| Publisher | Orange Nebula, LLC |
| Players | 2-4 |
| Playtime | 60-90 mins |
| Suggested Age | 14 and up |
| Expansion For |
Unsettled: Framework and Planets 001-002 |
Restore power to the Scarab before a malfunctioning Luna turns your lights out for good. Unsettled: Blackout is the 8th planet box for "Unsettled".
Research on a mysterious substance has triggered a bizarre explosion, plunging the ship into near-complete darkness and compromising Luna, who no longer recognizes you as friendly. You must find a way to get the power back on while thwarting Luna's attempts to de-conscious you. Pile equipment into barricades, distract her with loud noises, or just jump out the airlock if she gets too close. Whatever you do, don't let her catch you; you know all-too-well how effective she is.
—description from the publisher
Unsettled: 008 Blackout
| Publisher | Orange Nebula, LLC |
| Players | 2-4 |
| Playtime | 60-90 mins |
| Suggested Age | 14 and up |
| Expansion For |
Unsettled: Framework and Planets 001-002 |
Restore power to the Scarab before a malfunctioning Luna turns your lights out for good. Unsettled: Blackout is the 8th planet box for "Unsettled".
Research on a mysterious substance has triggered a bizarre explosion, plunging the ship into near-complete darkness and compromising Luna, who no longer recognizes you as friendly. You must find a way to get the power back on while thwarting Luna's attempts to de-conscious you. Pile equipment into barricades, distract her with loud noises, or just jump out the airlock if she gets too close. Whatever you do, don't let her catch you; you know all-too-well how effective she is.
—description from the publisher
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Description
| Publisher | Orange Nebula, LLC |
| Players | 2-4 |
| Playtime | 60-90 mins |
| Suggested Age | 14 and up |
| Expansion For |
Unsettled: Framework and Planets 001-002 |
Restore power to the Scarab before a malfunctioning Luna turns your lights out for good. Unsettled: Blackout is the 8th planet box for "Unsettled".
Research on a mysterious substance has triggered a bizarre explosion, plunging the ship into near-complete darkness and compromising Luna, who no longer recognizes you as friendly. You must find a way to get the power back on while thwarting Luna's attempts to de-conscious you. Pile equipment into barricades, distract her with loud noises, or just jump out the airlock if she gets too close. Whatever you do, don't let her catch you; you know all-too-well how effective she is.
—description from the publisher













