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Button Shy - Ultimopolis
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Button Shy - Ultimopolis

Button Shy - Ultimopolis

Designer Steven Aramini
Danny Devine
Jason Tagmire
Publisher Button Shy
Players 1-4
Playtime 15 mins
Suggested Age 8 and up
Expansion For Agropolis


A 6-card combo pack that allows you to combine Sprawlopolis, Agropolis and Naturopolis.

Unlike the original rules for the standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 3 scoring conditions. Then, a 4th card is drawn at random from the 6-card combo pack to reveal the 4th and final scoring condition. A separate card from this pack is used as the starting tile, displaying "blocks" from those terrains included in each game respectively.

On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 2 to discard. In this way, all three game decks will run out at the same rate. End game occurs after the last 3 cards are drawn and played/discarded.

Players score for the largest block group from each game, get -1 point for each road, and score/lose points according to the 4 scoring condition cards.

—description from the publisher

$1.35

Original: $3.86

-65%
Button Shy - Ultimopolis—

$3.86

$1.35

Button Shy - Ultimopolis

Designer Steven Aramini
Danny Devine
Jason Tagmire
Publisher Button Shy
Players 1-4
Playtime 15 mins
Suggested Age 8 and up
Expansion For Agropolis


A 6-card combo pack that allows you to combine Sprawlopolis, Agropolis and Naturopolis.

Unlike the original rules for the standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 3 scoring conditions. Then, a 4th card is drawn at random from the 6-card combo pack to reveal the 4th and final scoring condition. A separate card from this pack is used as the starting tile, displaying "blocks" from those terrains included in each game respectively.

On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 2 to discard. In this way, all three game decks will run out at the same rate. End game occurs after the last 3 cards are drawn and played/discarded.

Players score for the largest block group from each game, get -1 point for each road, and score/lose points according to the 4 scoring condition cards.

—description from the publisher

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Description

Designer Steven Aramini
Danny Devine
Jason Tagmire
Publisher Button Shy
Players 1-4
Playtime 15 mins
Suggested Age 8 and up
Expansion For Agropolis


A 6-card combo pack that allows you to combine Sprawlopolis, Agropolis and Naturopolis.

Unlike the original rules for the standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 3 scoring conditions. Then, a 4th card is drawn at random from the 6-card combo pack to reveal the 4th and final scoring condition. A separate card from this pack is used as the starting tile, displaying "blocks" from those terrains included in each game respectively.

On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 2 to discard. In this way, all three game decks will run out at the same rate. End game occurs after the last 3 cards are drawn and played/discarded.

Players score for the largest block group from each game, get -1 point for each road, and score/lose points according to the 4 scoring condition cards.

—description from the publisher

Button Shy - Ultimopolis | Board Game Bliss