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Troupo

Troupo

Designer Wilfried Fort
Marie Fort
Publisher Kiwizou
Players 2-4
Playtime 10 mins
Suggested Age 4 and up


The goal is to be the player with the most animals in their farm by the end of the game.

This is a "push-your-luck" game. The active player starts by revealing a hidden card from the herd and placing it above their Farm card. They then decide to continue or stop.

Continuing: The player draws another card (either hidden or already revealed).

Conflict (Bust): If the player has two of the same animal above their Farm card during a turn, the animals fight! The collected cards are returned to the herd (face up), and the turn ends immediately with no gain.

Success: If the new animal is different, the player can choose to continue again or stop.

Stopping: If the player stops voluntarily (after 1, 2, or 3 cards), they secure the cards by sliding them under their Farm card. Each animal counts as 1 point.

The game ends when there are no cards left in the herd, or only revealed cards remain.

Players line up all the animals they secured under their farm. The player with the longest line of animals wins the game.

$2.92

Original: $8.33

-65%
Troupo—

$8.33

$2.92

Troupo

Designer Wilfried Fort
Marie Fort
Publisher Kiwizou
Players 2-4
Playtime 10 mins
Suggested Age 4 and up


The goal is to be the player with the most animals in their farm by the end of the game.

This is a "push-your-luck" game. The active player starts by revealing a hidden card from the herd and placing it above their Farm card. They then decide to continue or stop.

Continuing: The player draws another card (either hidden or already revealed).

Conflict (Bust): If the player has two of the same animal above their Farm card during a turn, the animals fight! The collected cards are returned to the herd (face up), and the turn ends immediately with no gain.

Success: If the new animal is different, the player can choose to continue again or stop.

Stopping: If the player stops voluntarily (after 1, 2, or 3 cards), they secure the cards by sliding them under their Farm card. Each animal counts as 1 point.

The game ends when there are no cards left in the herd, or only revealed cards remain.

Players line up all the animals they secured under their farm. The player with the longest line of animals wins the game.

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Description

Designer Wilfried Fort
Marie Fort
Publisher Kiwizou
Players 2-4
Playtime 10 mins
Suggested Age 4 and up


The goal is to be the player with the most animals in their farm by the end of the game.

This is a "push-your-luck" game. The active player starts by revealing a hidden card from the herd and placing it above their Farm card. They then decide to continue or stop.

Continuing: The player draws another card (either hidden or already revealed).

Conflict (Bust): If the player has two of the same animal above their Farm card during a turn, the animals fight! The collected cards are returned to the herd (face up), and the turn ends immediately with no gain.

Success: If the new animal is different, the player can choose to continue again or stop.

Stopping: If the player stops voluntarily (after 1, 2, or 3 cards), they secure the cards by sliding them under their Farm card. Each animal counts as 1 point.

The game ends when there are no cards left in the herd, or only revealed cards remain.

Players line up all the animals they secured under their farm. The player with the longest line of animals wins the game.

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