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Stitch: The Fix for 626
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Stitch: The Fix for 626

Stitch: The Fix for 626

Designer Seiji Kanai
Jorge Zhang
Publisher Z-Man Games
Players 2-5
Playtime 10 mins
Suggested Age 8 and up


Uh-oh... Jumba is up to his mad scientist tricks again. Stitch is back to his destructive ways, and it's up to you to help get him back to being on his best behavior.

In Stitch: The Fix for 626, each player will compete to capture Stitch and recruit help from his most beloved friends — but beware as some experiments may cause chaos!

The game is played in a series of rounds. During the game, Stitch can be either Experiment 626 or Good Stitch — never both. At all times, a single player has Stitch.

You win a round if you hold the highest-value card once the deck runs out or if all other players are knocked out of the round. Will you find the fix for 626?

—description from the publisher

$7.20
Stitch: The Fix for 626—
$7.20

Stitch: The Fix for 626

Designer Seiji Kanai
Jorge Zhang
Publisher Z-Man Games
Players 2-5
Playtime 10 mins
Suggested Age 8 and up


Uh-oh... Jumba is up to his mad scientist tricks again. Stitch is back to his destructive ways, and it's up to you to help get him back to being on his best behavior.

In Stitch: The Fix for 626, each player will compete to capture Stitch and recruit help from his most beloved friends — but beware as some experiments may cause chaos!

The game is played in a series of rounds. During the game, Stitch can be either Experiment 626 or Good Stitch — never both. At all times, a single player has Stitch.

You win a round if you hold the highest-value card once the deck runs out or if all other players are knocked out of the round. Will you find the fix for 626?

—description from the publisher

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Description

Designer Seiji Kanai
Jorge Zhang
Publisher Z-Man Games
Players 2-5
Playtime 10 mins
Suggested Age 8 and up


Uh-oh... Jumba is up to his mad scientist tricks again. Stitch is back to his destructive ways, and it's up to you to help get him back to being on his best behavior.

In Stitch: The Fix for 626, each player will compete to capture Stitch and recruit help from his most beloved friends — but beware as some experiments may cause chaos!

The game is played in a series of rounds. During the game, Stitch can be either Experiment 626 or Good Stitch — never both. At all times, a single player has Stitch.

You win a round if you hold the highest-value card once the deck runs out or if all other players are knocked out of the round. Will you find the fix for 626?

—description from the publisher

Stitch: The Fix for 626 | Board Game Bliss