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Spring

Spring

Designer Maria Blasco Arnandis
Enrique Blasco
Publisher Devir
Players 2
Playtime 15-20 mins
Suggested Age 8 and up


Spring bursts forth in all its splendor: the meadows bloom, water irrigates the grass, and life returns to the air. But in this garden, only those who best coordinate their actions will flourish.

Spring, created by MarĂ­a and Enrique Blasco, proposes a strategic duel for two players divided into two distinct phases. In the first, both players build a shared garden by overlapping cards in turns: blooming your flowers and blocking your opponent's will be key to winning small gardens. In the second, each player draws cards from the shared space to design their personal garden, in which the objective is to form the largest group of connected flowers.

—description from the publisher

$7.75
Spring—
$7.75

Spring

Designer Maria Blasco Arnandis
Enrique Blasco
Publisher Devir
Players 2
Playtime 15-20 mins
Suggested Age 8 and up


Spring bursts forth in all its splendor: the meadows bloom, water irrigates the grass, and life returns to the air. But in this garden, only those who best coordinate their actions will flourish.

Spring, created by MarĂ­a and Enrique Blasco, proposes a strategic duel for two players divided into two distinct phases. In the first, both players build a shared garden by overlapping cards in turns: blooming your flowers and blocking your opponent's will be key to winning small gardens. In the second, each player draws cards from the shared space to design their personal garden, in which the objective is to form the largest group of connected flowers.

—description from the publisher

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Description

Designer Maria Blasco Arnandis
Enrique Blasco
Publisher Devir
Players 2
Playtime 15-20 mins
Suggested Age 8 and up


Spring bursts forth in all its splendor: the meadows bloom, water irrigates the grass, and life returns to the air. But in this garden, only those who best coordinate their actions will flourish.

Spring, created by MarĂ­a and Enrique Blasco, proposes a strategic duel for two players divided into two distinct phases. In the first, both players build a shared garden by overlapping cards in turns: blooming your flowers and blocking your opponent's will be key to winning small gardens. In the second, each player draws cards from the shared space to design their personal garden, in which the objective is to form the largest group of connected flowers.

—description from the publisher

Spring | Board Game Bliss