
Smallfolk *PRE-ORDER*
| Designer |
Gloria Lau Alfie Wright |
| Publisher | Roc Nest Games |
| Players | 1-4 |
| Playtime | 30-60 mins |
| Suggested Age | 10 and up |
ETA Q3 2026
Smallfolk is a cosy tableau builder about myths and folklore from around the world.
Each player takes on the role of an Adventurer and journeys through the world, collecting helpful smallfolk, finding powerful relics, and visiting mythic wonders. Find heroes along the journey to help you, and amass Victory Points by playing cards into your story.
The game ends when all the Victory Points in the middle have been claimed. Count up the Victory Points you've collected and the value of your cards to determine who won, and then shuffle the story deck and play again!
—description from publisher
Smallfolk *PRE-ORDER*
| Designer |
Gloria Lau Alfie Wright |
| Publisher | Roc Nest Games |
| Players | 1-4 |
| Playtime | 30-60 mins |
| Suggested Age | 10 and up |
ETA Q3 2026
Smallfolk is a cosy tableau builder about myths and folklore from around the world.
Each player takes on the role of an Adventurer and journeys through the world, collecting helpful smallfolk, finding powerful relics, and visiting mythic wonders. Find heroes along the journey to help you, and amass Victory Points by playing cards into your story.
The game ends when all the Victory Points in the middle have been claimed. Count up the Victory Points you've collected and the value of your cards to determine who won, and then shuffle the story deck and play again!
—description from publisher
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
| Designer |
Gloria Lau Alfie Wright |
| Publisher | Roc Nest Games |
| Players | 1-4 |
| Playtime | 30-60 mins |
| Suggested Age | 10 and up |
ETA Q3 2026
Smallfolk is a cosy tableau builder about myths and folklore from around the world.
Each player takes on the role of an Adventurer and journeys through the world, collecting helpful smallfolk, finding powerful relics, and visiting mythic wonders. Find heroes along the journey to help you, and amass Victory Points by playing cards into your story.
The game ends when all the Victory Points in the middle have been claimed. Count up the Victory Points you've collected and the value of your cards to determine who won, and then shuffle the story deck and play again!
—description from publisher













