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Simon

Simon

Designer Ralph Baer
Lenny Cope
Howard J. Morrison
Publisher Hasbro
Players 1-4
Playtime 30 mins
Suggested Age 7 and up


Simon
is a large round electronic box with four player 'press pads' on top. Each of the pads lights up and plays a tone.

The game is basically a memory game. Simon lights one of the coloured pads and sounds a tone, then two, then three, etc. Players attempt to match Simon by pressing the pads in the proper sequence. If someone fails, they get a 'raspberry' and are out of the game. Of course Simon speeds up as the game progresses so it becomes increasingly more difficult.

For a little less randomness, players can set the game to ignore the computer and perform the sequences themselves adding one colour to each play. Player 1 can press "Red", Player 2 then must press "Red" and then adds another "Red", player 3 then must press "Red, Red", and then adds "Blue", etc.

$4.85

Original: $13.87

-65%
Simon—

$13.87

$4.85

Simon

Designer Ralph Baer
Lenny Cope
Howard J. Morrison
Publisher Hasbro
Players 1-4
Playtime 30 mins
Suggested Age 7 and up


Simon
is a large round electronic box with four player 'press pads' on top. Each of the pads lights up and plays a tone.

The game is basically a memory game. Simon lights one of the coloured pads and sounds a tone, then two, then three, etc. Players attempt to match Simon by pressing the pads in the proper sequence. If someone fails, they get a 'raspberry' and are out of the game. Of course Simon speeds up as the game progresses so it becomes increasingly more difficult.

For a little less randomness, players can set the game to ignore the computer and perform the sequences themselves adding one colour to each play. Player 1 can press "Red", Player 2 then must press "Red" and then adds another "Red", player 3 then must press "Red, Red", and then adds "Blue", etc.

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Description

Designer Ralph Baer
Lenny Cope
Howard J. Morrison
Publisher Hasbro
Players 1-4
Playtime 30 mins
Suggested Age 7 and up


Simon
is a large round electronic box with four player 'press pads' on top. Each of the pads lights up and plays a tone.

The game is basically a memory game. Simon lights one of the coloured pads and sounds a tone, then two, then three, etc. Players attempt to match Simon by pressing the pads in the proper sequence. If someone fails, they get a 'raspberry' and are out of the game. Of course Simon speeds up as the game progresses so it becomes increasingly more difficult.

For a little less randomness, players can set the game to ignore the computer and perform the sequences themselves adding one colour to each play. Player 1 can press "Red", Player 2 then must press "Red" and then adds another "Red", player 3 then must press "Red, Red", and then adds "Blue", etc.

Simon | Board Game Bliss