
RUN
| Designer |
Moritz Dressler |
| Publisher | Fowers Games |
| Players | 2 |
| Playtime | 10-30 mins |
| Suggested Age | 14 and up |
RUN is a quick, tense, hidden movement game of cat-and-mouse. One player is the Runner, who is navigating a city skyline and using gadgets. Pursing him is the Dispatcher, who is using her helicopter and patrol cars to hunt him down.
The Runner has a limited supply of movement tiles, so he'll need to plan ahead to not paint himself in a corner. Every movement also leaves clues for the Dispatcher to deduce where he went. The Dispatcher has powerful searching abilities and can call for back-up if things get tough. If the Runner gets tagged twice, the game is over.
—description from the publisher
RUN
| Designer |
Moritz Dressler |
| Publisher | Fowers Games |
| Players | 2 |
| Playtime | 10-30 mins |
| Suggested Age | 14 and up |
RUN is a quick, tense, hidden movement game of cat-and-mouse. One player is the Runner, who is navigating a city skyline and using gadgets. Pursing him is the Dispatcher, who is using her helicopter and patrol cars to hunt him down.
The Runner has a limited supply of movement tiles, so he'll need to plan ahead to not paint himself in a corner. Every movement also leaves clues for the Dispatcher to deduce where he went. The Dispatcher has powerful searching abilities and can call for back-up if things get tough. If the Runner gets tagged twice, the game is over.
—description from the publisher
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Product Information
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Shipping & Returns
Description
| Designer |
Moritz Dressler |
| Publisher | Fowers Games |
| Players | 2 |
| Playtime | 10-30 mins |
| Suggested Age | 14 and up |
RUN is a quick, tense, hidden movement game of cat-and-mouse. One player is the Runner, who is navigating a city skyline and using gadgets. Pursing him is the Dispatcher, who is using her helicopter and patrol cars to hunt him down.
The Runner has a limited supply of movement tiles, so he'll need to plan ahead to not paint himself in a corner. Every movement also leaves clues for the Dispatcher to deduce where he went. The Dispatcher has powerful searching abilities and can call for back-up if things get tough. If the Runner gets tagged twice, the game is over.
—description from the publisher











