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Remember the Alamo! San Jacinto April 20-21, 1836
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Remember the Alamo! San Jacinto April 20-21, 1836

Remember the Alamo! San Jacinto April 20-21, 1836

Designer Michael W. Kennedy
Publisher White Dog Games
Players 1-2


Remember the Alamo! San Jacinto April 20-21, 1836
is a conflict simulation game of the battle between the Mexican forces of General Santa Anna and Texians under Sam Houston. Two game days (April 20 and April 21) with twelve turns each can be played together or independently. Units are company level with individual artillery pieces. Order of battle contribution by Dennis L. Bishop. The 165 counters by Tom Cundiff include assault, disrupted and barricade markers. The 22" x 17" map by Richard Dengel represents the San Jacinto battlefield with clear, road, ridge line, swamp, woods and bayou terrain. Game mechanics includes fire, defensive fire, charging, and assault. Unit morale factors determine rally from disruption. Activation for the Texians on Day One and the Mexicans on Day Two. Additional scenarios suggested to complement the basic, historical game include King of the Ridge Line: Day Two and a scenario for Day Three, Santa Anna Attacks, among others. Cover art by Mike Mirfin. Eleven-page rulebook. Two-player game or it can be played solitaire.

Game Features

  • Two-Person or Solitaire Play
  • Eleven-Page Rules Manual
  • Game Mechanics for Continuous Assault Combat, Disruption, Activation
  • 22" x 17" Map in Full Color by Map Artist Richard Dengel
  • 162 Beautiful Playing Pieces by Counter Artist Tom Cundiff
  • Map, Counters and Rules Available in PDF Format
  • Player Reference Sheet
$44.45
Remember the Alamo! San Jacinto April 20-21, 1836—
$44.45

Remember the Alamo! San Jacinto April 20-21, 1836

Designer Michael W. Kennedy
Publisher White Dog Games
Players 1-2


Remember the Alamo! San Jacinto April 20-21, 1836
is a conflict simulation game of the battle between the Mexican forces of General Santa Anna and Texians under Sam Houston. Two game days (April 20 and April 21) with twelve turns each can be played together or independently. Units are company level with individual artillery pieces. Order of battle contribution by Dennis L. Bishop. The 165 counters by Tom Cundiff include assault, disrupted and barricade markers. The 22" x 17" map by Richard Dengel represents the San Jacinto battlefield with clear, road, ridge line, swamp, woods and bayou terrain. Game mechanics includes fire, defensive fire, charging, and assault. Unit morale factors determine rally from disruption. Activation for the Texians on Day One and the Mexicans on Day Two. Additional scenarios suggested to complement the basic, historical game include King of the Ridge Line: Day Two and a scenario for Day Three, Santa Anna Attacks, among others. Cover art by Mike Mirfin. Eleven-page rulebook. Two-player game or it can be played solitaire.

Game Features

  • Two-Person or Solitaire Play
  • Eleven-Page Rules Manual
  • Game Mechanics for Continuous Assault Combat, Disruption, Activation
  • 22" x 17" Map in Full Color by Map Artist Richard Dengel
  • 162 Beautiful Playing Pieces by Counter Artist Tom Cundiff
  • Map, Counters and Rules Available in PDF Format
  • Player Reference Sheet

Product Information

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Description

Designer Michael W. Kennedy
Publisher White Dog Games
Players 1-2


Remember the Alamo! San Jacinto April 20-21, 1836
is a conflict simulation game of the battle between the Mexican forces of General Santa Anna and Texians under Sam Houston. Two game days (April 20 and April 21) with twelve turns each can be played together or independently. Units are company level with individual artillery pieces. Order of battle contribution by Dennis L. Bishop. The 165 counters by Tom Cundiff include assault, disrupted and barricade markers. The 22" x 17" map by Richard Dengel represents the San Jacinto battlefield with clear, road, ridge line, swamp, woods and bayou terrain. Game mechanics includes fire, defensive fire, charging, and assault. Unit morale factors determine rally from disruption. Activation for the Texians on Day One and the Mexicans on Day Two. Additional scenarios suggested to complement the basic, historical game include King of the Ridge Line: Day Two and a scenario for Day Three, Santa Anna Attacks, among others. Cover art by Mike Mirfin. Eleven-page rulebook. Two-player game or it can be played solitaire.

Game Features

  • Two-Person or Solitaire Play
  • Eleven-Page Rules Manual
  • Game Mechanics for Continuous Assault Combat, Disruption, Activation
  • 22" x 17" Map in Full Color by Map Artist Richard Dengel
  • 162 Beautiful Playing Pieces by Counter Artist Tom Cundiff
  • Map, Counters and Rules Available in PDF Format
  • Player Reference Sheet
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