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Reapers
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Reapers

Reapers

Designer Daniel Newman
Publisher New Mill Industries
Players 3-5
Playtime 30-60 mins
Suggested Age 12 and up

Necromancy isn't all fun and games, which is why once a month that deadly cabal gathers to blow off steam. Most popular with these nefarious ne'er-do-wells is a card game known as Reapers, and as might be expected the stakes with which they wager are the souls of the damned acquired through their dark dealings.

Rooted in traditional trick-taking games like Hearts or Spades, Reapers has some major differences that set it apart:

Every hand is drafted from face-up piles of three cards rather than dealt to players.
Winners of tricks score the lowest value card in the trick rather than the trick itself as a point.
The game includes four suits — daggers, poison, plague, and pistols: each related to the method by which the damned souls died — as well as two different special cards called "Reapers" and "Demons".


Players place a wager as to how they think they will do in each hand, with options for scoring the fewest points, scoring the second most points, or not trying to predict — all of which can be viable strategies.

$7.38

Original: $21.09

-65%
Reapers—

$21.09

$7.38

Reapers

Designer Daniel Newman
Publisher New Mill Industries
Players 3-5
Playtime 30-60 mins
Suggested Age 12 and up

Necromancy isn't all fun and games, which is why once a month that deadly cabal gathers to blow off steam. Most popular with these nefarious ne'er-do-wells is a card game known as Reapers, and as might be expected the stakes with which they wager are the souls of the damned acquired through their dark dealings.

Rooted in traditional trick-taking games like Hearts or Spades, Reapers has some major differences that set it apart:

Every hand is drafted from face-up piles of three cards rather than dealt to players.
Winners of tricks score the lowest value card in the trick rather than the trick itself as a point.
The game includes four suits — daggers, poison, plague, and pistols: each related to the method by which the damned souls died — as well as two different special cards called "Reapers" and "Demons".


Players place a wager as to how they think they will do in each hand, with options for scoring the fewest points, scoring the second most points, or not trying to predict — all of which can be viable strategies.

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Description

Designer Daniel Newman
Publisher New Mill Industries
Players 3-5
Playtime 30-60 mins
Suggested Age 12 and up

Necromancy isn't all fun and games, which is why once a month that deadly cabal gathers to blow off steam. Most popular with these nefarious ne'er-do-wells is a card game known as Reapers, and as might be expected the stakes with which they wager are the souls of the damned acquired through their dark dealings.

Rooted in traditional trick-taking games like Hearts or Spades, Reapers has some major differences that set it apart:

Every hand is drafted from face-up piles of three cards rather than dealt to players.
Winners of tricks score the lowest value card in the trick rather than the trick itself as a point.
The game includes four suits — daggers, poison, plague, and pistols: each related to the method by which the damned souls died — as well as two different special cards called "Reapers" and "Demons".


Players place a wager as to how they think they will do in each hand, with options for scoring the fewest points, scoring the second most points, or not trying to predict — all of which can be viable strategies.

Reapers | Board Game Bliss