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PĂłker a Voces (Import)
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PĂłker a Voces (Import)

PĂłker a Voces (Import)

Designer David Amorin
Jorge J. Barroso
JesĂşs Fuentes
Publisher Perro Loko Games
Players 3-6
Playtime 20-30 mins
Suggested Age 14 and up


In PĂłker a Voces (Shouting PĂłker), bluffs are shouted, hands are built mid-chaos, and silence is not an option.
This fast-paced party game reimagines poker in a wild, shouty format. Players simultaneously trade cards by yelling out how many they want to exchange — but never revealing what they’re trading. Build three hands of five cards, assign your bets, and go head-to-head in a battle of memory, bluffing, and quick decisions.
The twist? Special animal cards like Raccoons, Mandrills, and Emperor Penguins add unpredictable effects and wild combos that can flip the table (figuratively… hopefully).
Raccoon: Wild card. If 2 or more in the same hand, those players are eliminated.

Dove: Wild card only if another is revealed. If you have 2, you're eliminated.

Capybara: Cannot be combined. If an odd number is revealed, the worst hand wins.

Mandrill: Draw 3 cards; each player with a mandrill chooses 1 to replace it.

Penguin: Cannot be combined, but if you win with it, gain +10 extra points.

—description from the publisher

$10.88

Original: $31.10

-65%
Póker a Voces (Import)—

$31.10

$10.88

PĂłker a Voces (Import)

Designer David Amorin
Jorge J. Barroso
JesĂşs Fuentes
Publisher Perro Loko Games
Players 3-6
Playtime 20-30 mins
Suggested Age 14 and up


In PĂłker a Voces (Shouting PĂłker), bluffs are shouted, hands are built mid-chaos, and silence is not an option.
This fast-paced party game reimagines poker in a wild, shouty format. Players simultaneously trade cards by yelling out how many they want to exchange — but never revealing what they’re trading. Build three hands of five cards, assign your bets, and go head-to-head in a battle of memory, bluffing, and quick decisions.
The twist? Special animal cards like Raccoons, Mandrills, and Emperor Penguins add unpredictable effects and wild combos that can flip the table (figuratively… hopefully).
Raccoon: Wild card. If 2 or more in the same hand, those players are eliminated.

Dove: Wild card only if another is revealed. If you have 2, you're eliminated.

Capybara: Cannot be combined. If an odd number is revealed, the worst hand wins.

Mandrill: Draw 3 cards; each player with a mandrill chooses 1 to replace it.

Penguin: Cannot be combined, but if you win with it, gain +10 extra points.

—description from the publisher

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Description

Designer David Amorin
Jorge J. Barroso
JesĂşs Fuentes
Publisher Perro Loko Games
Players 3-6
Playtime 20-30 mins
Suggested Age 14 and up


In PĂłker a Voces (Shouting PĂłker), bluffs are shouted, hands are built mid-chaos, and silence is not an option.
This fast-paced party game reimagines poker in a wild, shouty format. Players simultaneously trade cards by yelling out how many they want to exchange — but never revealing what they’re trading. Build three hands of five cards, assign your bets, and go head-to-head in a battle of memory, bluffing, and quick decisions.
The twist? Special animal cards like Raccoons, Mandrills, and Emperor Penguins add unpredictable effects and wild combos that can flip the table (figuratively… hopefully).
Raccoon: Wild card. If 2 or more in the same hand, those players are eliminated.

Dove: Wild card only if another is revealed. If you have 2, you're eliminated.

Capybara: Cannot be combined. If an odd number is revealed, the worst hand wins.

Mandrill: Draw 3 cards; each player with a mandrill chooses 1 to replace it.

Penguin: Cannot be combined, but if you win with it, gain +10 extra points.

—description from the publisher

PĂłker a Voces (Import) | Board Game Bliss