
Planepita (Import)
| Designer |
Eisuke Fujinawa (藤縄英佑) Kazunori Hori (ĺ €ĺ’Śç´€) |
| Publisher | SzpiLAB |
| Players | 2-4 |
| Playtime | 20 mins |
| Suggested Age | 6 and up |
Planepita is a dexterity game where players flick discs onto a central playing area. Discs in inner rings are worth more points than discs on outer rings.
One side of the discs is magnetic, as is the board. After a player flicks their disc, they may turn it face down, so that the eye of the piece is not visible and the disc is more firmly attached to the board. A face up disc is more valuable than a secure face down disc.
However, after all players have flicked their discs, any discs that are face up in the same ring as a neutral piece are removed from the board. Then, by ring, players score points for having the most value of discs present.
The player with the most points after 4 rounds wins.
Original: $33.32
-65%$33.32
$11.66Planepita (Import)
| Designer |
Eisuke Fujinawa (藤縄英佑) Kazunori Hori (ĺ €ĺ’Śç´€) |
| Publisher | SzpiLAB |
| Players | 2-4 |
| Playtime | 20 mins |
| Suggested Age | 6 and up |
Planepita is a dexterity game where players flick discs onto a central playing area. Discs in inner rings are worth more points than discs on outer rings.
One side of the discs is magnetic, as is the board. After a player flicks their disc, they may turn it face down, so that the eye of the piece is not visible and the disc is more firmly attached to the board. A face up disc is more valuable than a secure face down disc.
However, after all players have flicked their discs, any discs that are face up in the same ring as a neutral piece are removed from the board. Then, by ring, players score points for having the most value of discs present.
The player with the most points after 4 rounds wins.
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Description
| Designer |
Eisuke Fujinawa (藤縄英佑) Kazunori Hori (ĺ €ĺ’Śç´€) |
| Publisher | SzpiLAB |
| Players | 2-4 |
| Playtime | 20 mins |
| Suggested Age | 6 and up |
Planepita is a dexterity game where players flick discs onto a central playing area. Discs in inner rings are worth more points than discs on outer rings.
One side of the discs is magnetic, as is the board. After a player flicks their disc, they may turn it face down, so that the eye of the piece is not visible and the disc is more firmly attached to the board. A face up disc is more valuable than a secure face down disc.
However, after all players have flicked their discs, any discs that are face up in the same ring as a neutral piece are removed from the board. Then, by ring, players score points for having the most value of discs present.
The player with the most points after 4 rounds wins.













