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Pest: Guilds of Thokaia (Second Edition) *PRE-ORDER*
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Pest: Guilds of Thokaia (Second Edition) *PRE-ORDER*

Pest: Guilds of Thokaia (Second Edition) *PRE-ORDER*

Designer Milan Tasevski
Publisher Archona Games
Players 2-5
Playtime 45-150 mins
Suggested Age 14 and up

ETA Q2 2026

Amidst the lingering shadows of the plague, the Empire seeks to transcend mere survival and strike at the heart of the epidemic itself. The Empire's resolve is unwavering as it sponsors the study and research of the very plague that once threatened its existence.

Embracing innovation and collaboration, the guilds of Thokaia have risen to the occasion, offering their expertise and resources to aid in this monumental endeavor. Together, we delve deep into the mysteries of the plague, unraveling its secrets and discovering weaknesses to exploit.

As the Empire's influence expands, so too does our understanding of the plague's intricate mechanisms. With each breakthrough, we inch closer to our ultimate goal: eradicating the plague once and for all. But beware, for the plague is a cunning adversary, evolving and adapting to our every move.

In Pest - Guilds of Thokaia, players will employ the help of the guilds in order to save the empire from peril. On your turn, you can pay influence to assign people and your Envoy in a particular guild in the Guildhall. If you do so, you will gain certain bonuses as well as a standing with the guild. Assigning people in the Guildhall also enables you to draw a guild cards, which have powerful effects that can be used during your turn, giving you the ability to perform different combos.

The Clusters module of the expansion adds another way that the Pest disease will spread on the board. Players will be able to track down the clusters and eradicate them with their plague doctors. Player will gain more points as they eradicate more clusters.

—description from the publisher

$5.44

Original: $15.54

-65%
Pest: Guilds of Thokaia (Second Edition) *PRE-ORDER*—

$15.54

$5.44

Pest: Guilds of Thokaia (Second Edition) *PRE-ORDER*

Designer Milan Tasevski
Publisher Archona Games
Players 2-5
Playtime 45-150 mins
Suggested Age 14 and up

ETA Q2 2026

Amidst the lingering shadows of the plague, the Empire seeks to transcend mere survival and strike at the heart of the epidemic itself. The Empire's resolve is unwavering as it sponsors the study and research of the very plague that once threatened its existence.

Embracing innovation and collaboration, the guilds of Thokaia have risen to the occasion, offering their expertise and resources to aid in this monumental endeavor. Together, we delve deep into the mysteries of the plague, unraveling its secrets and discovering weaknesses to exploit.

As the Empire's influence expands, so too does our understanding of the plague's intricate mechanisms. With each breakthrough, we inch closer to our ultimate goal: eradicating the plague once and for all. But beware, for the plague is a cunning adversary, evolving and adapting to our every move.

In Pest - Guilds of Thokaia, players will employ the help of the guilds in order to save the empire from peril. On your turn, you can pay influence to assign people and your Envoy in a particular guild in the Guildhall. If you do so, you will gain certain bonuses as well as a standing with the guild. Assigning people in the Guildhall also enables you to draw a guild cards, which have powerful effects that can be used during your turn, giving you the ability to perform different combos.

The Clusters module of the expansion adds another way that the Pest disease will spread on the board. Players will be able to track down the clusters and eradicate them with their plague doctors. Player will gain more points as they eradicate more clusters.

—description from the publisher

Product Information

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Description

Designer Milan Tasevski
Publisher Archona Games
Players 2-5
Playtime 45-150 mins
Suggested Age 14 and up

ETA Q2 2026

Amidst the lingering shadows of the plague, the Empire seeks to transcend mere survival and strike at the heart of the epidemic itself. The Empire's resolve is unwavering as it sponsors the study and research of the very plague that once threatened its existence.

Embracing innovation and collaboration, the guilds of Thokaia have risen to the occasion, offering their expertise and resources to aid in this monumental endeavor. Together, we delve deep into the mysteries of the plague, unraveling its secrets and discovering weaknesses to exploit.

As the Empire's influence expands, so too does our understanding of the plague's intricate mechanisms. With each breakthrough, we inch closer to our ultimate goal: eradicating the plague once and for all. But beware, for the plague is a cunning adversary, evolving and adapting to our every move.

In Pest - Guilds of Thokaia, players will employ the help of the guilds in order to save the empire from peril. On your turn, you can pay influence to assign people and your Envoy in a particular guild in the Guildhall. If you do so, you will gain certain bonuses as well as a standing with the guild. Assigning people in the Guildhall also enables you to draw a guild cards, which have powerful effects that can be used during your turn, giving you the ability to perform different combos.

The Clusters module of the expansion adds another way that the Pest disease will spread on the board. Players will be able to track down the clusters and eradicate them with their plague doctors. Player will gain more points as they eradicate more clusters.

—description from the publisher

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