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Oh My Socks!
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Oh My Socks!

Oh My Socks!

Designer Antoine Bauza
Théo Rivière
Publisher Helvetiq
Players 2-5
Playtime 15-20 mins
Suggested Age 6 and up


Socks come in twos, but somehow one always goes missing in the washing machine. Collect the best pairs to have the coolest

collection before the washing machine cycle starts. But be careful, if you have an odd number of socks with the same pattern,

you won’t be able to pair them up and won’t score any points for that pattern.

How does it work?
  1. Draw two cards.
  2. Add one to your collection and apply its effect if it has one (give a surprise sock, steal a sock, etc.).
  3. Give the other card to the player on your left or right, following the direction of the arrow.

The game ends as soon as the Washing Machine card is drawn. Count your points, but beware: only even patterns count!

—description from the publisher

$3.88

Original: $11.09

-65%
Oh My Socks!—

$11.09

$3.88

Oh My Socks!

Designer Antoine Bauza
Théo Rivière
Publisher Helvetiq
Players 2-5
Playtime 15-20 mins
Suggested Age 6 and up


Socks come in twos, but somehow one always goes missing in the washing machine. Collect the best pairs to have the coolest

collection before the washing machine cycle starts. But be careful, if you have an odd number of socks with the same pattern,

you won’t be able to pair them up and won’t score any points for that pattern.

How does it work?
  1. Draw two cards.
  2. Add one to your collection and apply its effect if it has one (give a surprise sock, steal a sock, etc.).
  3. Give the other card to the player on your left or right, following the direction of the arrow.

The game ends as soon as the Washing Machine card is drawn. Count your points, but beware: only even patterns count!

—description from the publisher

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Description

Designer Antoine Bauza
Théo Rivière
Publisher Helvetiq
Players 2-5
Playtime 15-20 mins
Suggested Age 6 and up


Socks come in twos, but somehow one always goes missing in the washing machine. Collect the best pairs to have the coolest

collection before the washing machine cycle starts. But be careful, if you have an odd number of socks with the same pattern,

you won’t be able to pair them up and won’t score any points for that pattern.

How does it work?
  1. Draw two cards.
  2. Add one to your collection and apply its effect if it has one (give a surprise sock, steal a sock, etc.).
  3. Give the other card to the player on your left or right, following the direction of the arrow.

The game ends as soon as the Washing Machine card is drawn. Count your points, but beware: only even patterns count!

—description from the publisher

Oh My Socks! | Board Game Bliss