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Mythicals

Mythicals

Designer Alexis Allard
Joan Dufour
Publisher Repos Production
Players 2
Playtime 15 mins
Suggested Age 8 and up


Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!

On your turn, collect cards representing the same elements by drawing three cards from the pile (and placing the reminding ones into the market) or by picking them from the market. If you can, discard a collection corresponding to a favor token (same elements + flush, different elements, same value...) and take the token.

—description from the publisher

$7.20
Mythicals—
$7.20

Mythicals

Designer Alexis Allard
Joan Dufour
Publisher Repos Production
Players 2
Playtime 15 mins
Suggested Age 8 and up


Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!

On your turn, collect cards representing the same elements by drawing three cards from the pile (and placing the reminding ones into the market) or by picking them from the market. If you can, discard a collection corresponding to a favor token (same elements + flush, different elements, same value...) and take the token.

—description from the publisher

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Description

Designer Alexis Allard
Joan Dufour
Publisher Repos Production
Players 2
Playtime 15 mins
Suggested Age 8 and up


Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!

On your turn, collect cards representing the same elements by drawing three cards from the pile (and placing the reminding ones into the market) or by picking them from the market. If you can, discard a collection corresponding to a favor token (same elements + flush, different elements, same value...) and take the token.

—description from the publisher

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