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Mythic Mischief (Painted) (aka Mythic Mischief Vol. I)
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Mythic Mischief (Painted) (aka Mythic Mischief Vol. I)

Mythic Mischief (Painted) (aka Mythic Mischief Vol. I)

Designer Max Anderson
Zac Dixon
Austin Harrison
Publisher IV Studio (IV Games)
Players 1-4
Playtime 45-90 mins
Suggested Age 14 and up
Expansions
Mythic Mischief: Ghosts Expansion
Mythic Mischief: Trolls Expansion
Mythic Mischief: Witches Expansion
Mythic Mischief: Appendix A


In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself.
Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!

—description from the publisher

$76.71
Mythic Mischief (Painted) (aka Mythic Mischief Vol. I)—
$76.71

Mythic Mischief (Painted) (aka Mythic Mischief Vol. I)

Designer Max Anderson
Zac Dixon
Austin Harrison
Publisher IV Studio (IV Games)
Players 1-4
Playtime 45-90 mins
Suggested Age 14 and up
Expansions
Mythic Mischief: Ghosts Expansion
Mythic Mischief: Trolls Expansion
Mythic Mischief: Witches Expansion
Mythic Mischief: Appendix A


In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself.
Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!

—description from the publisher

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Description

Designer Max Anderson
Zac Dixon
Austin Harrison
Publisher IV Studio (IV Games)
Players 1-4
Playtime 45-90 mins
Suggested Age 14 and up
Expansions
Mythic Mischief: Ghosts Expansion
Mythic Mischief: Trolls Expansion
Mythic Mischief: Witches Expansion
Mythic Mischief: Appendix A


In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself.
Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!

—description from the publisher

Mythic Mischief (Painted) (aka Mythic Mischief Vol. I) | Board Game Bliss