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Lure

Lure

Designer Satoru Nakamura (中村聡)
Publisher Allplay
Players 2-5
Playtime 15-25 mins
Suggested Age 7 and up
Expansion Lure: Deep Waters


Welcome to the world of competitive fishing!

Players compete to collect the most points by reeling in fish cards. To catch a fish, players roll their dice to beat the fish's target number, as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish!

Players secretly bid on how many dice to use before the round starts. Bid less dice to go first, but use more dice to make it easier to catch.

Most points wins after the deck of fish cards runs out!

Will you play aggressively and use fewer dice? Or, will you count on your opponents to be too risky? Let's fish!

—description from the publisher

$4.66

Original: $13.31

-65%
Lure

$13.31

$4.66

Lure

Designer Satoru Nakamura (中村聡)
Publisher Allplay
Players 2-5
Playtime 15-25 mins
Suggested Age 7 and up
Expansion Lure: Deep Waters


Welcome to the world of competitive fishing!

Players compete to collect the most points by reeling in fish cards. To catch a fish, players roll their dice to beat the fish's target number, as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish!

Players secretly bid on how many dice to use before the round starts. Bid less dice to go first, but use more dice to make it easier to catch.

Most points wins after the deck of fish cards runs out!

Will you play aggressively and use fewer dice? Or, will you count on your opponents to be too risky? Let's fish!

—description from the publisher

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Description

Designer Satoru Nakamura (中村聡)
Publisher Allplay
Players 2-5
Playtime 15-25 mins
Suggested Age 7 and up
Expansion Lure: Deep Waters


Welcome to the world of competitive fishing!

Players compete to collect the most points by reeling in fish cards. To catch a fish, players roll their dice to beat the fish's target number, as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish!

Players secretly bid on how many dice to use before the round starts. Bid less dice to go first, but use more dice to make it easier to catch.

Most points wins after the deck of fish cards runs out!

Will you play aggressively and use fewer dice? Or, will you count on your opponents to be too risky? Let's fish!

—description from the publisher

Lure | Board Game Bliss