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Kinfire Council: Winds of Change
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Kinfire Council: Winds of Change

Kinfire Council: Winds of Change

Designer Kevin Wilson
Publisher Incredible Dream Studios
Players 1-6
Playtime 90-120 mins
Suggested Age 14 and up
Expansion For Kinfire Council


Take the intrigue of Din’Lux to new heights with Winds of Change. This expansion introduces dynamic rezoning mechanics for legacy-style progression, new lighthouse sites, and an optional solo or co-op play mode. Fresh threats, decrees, and resources like favor tokens enrich the political drama and deepen the strategic landscape, an irresistible upgrade for engaged players and a compelling upsell for savvy retailers.

This is not a stand-alone game. Kinfire Council base game is required to play.

Remake the city of Fin'Lux with new location tiles and re-zoning decrees that evoke the game board over time. Give in to temptation and spend powerful Favor tokens to help both yourself and the Cult.

The punishing Cult decree deck will allow you and your fellow Councilors to play in co-op mode or go against the Cult in your own in solo -play.

—description from the publisher

$16.09
Kinfire Council: Winds of Change—
$16.09

Kinfire Council: Winds of Change

Designer Kevin Wilson
Publisher Incredible Dream Studios
Players 1-6
Playtime 90-120 mins
Suggested Age 14 and up
Expansion For Kinfire Council


Take the intrigue of Din’Lux to new heights with Winds of Change. This expansion introduces dynamic rezoning mechanics for legacy-style progression, new lighthouse sites, and an optional solo or co-op play mode. Fresh threats, decrees, and resources like favor tokens enrich the political drama and deepen the strategic landscape, an irresistible upgrade for engaged players and a compelling upsell for savvy retailers.

This is not a stand-alone game. Kinfire Council base game is required to play.

Remake the city of Fin'Lux with new location tiles and re-zoning decrees that evoke the game board over time. Give in to temptation and spend powerful Favor tokens to help both yourself and the Cult.

The punishing Cult decree deck will allow you and your fellow Councilors to play in co-op mode or go against the Cult in your own in solo -play.

—description from the publisher

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Description

Designer Kevin Wilson
Publisher Incredible Dream Studios
Players 1-6
Playtime 90-120 mins
Suggested Age 14 and up
Expansion For Kinfire Council


Take the intrigue of Din’Lux to new heights with Winds of Change. This expansion introduces dynamic rezoning mechanics for legacy-style progression, new lighthouse sites, and an optional solo or co-op play mode. Fresh threats, decrees, and resources like favor tokens enrich the political drama and deepen the strategic landscape, an irresistible upgrade for engaged players and a compelling upsell for savvy retailers.

This is not a stand-alone game. Kinfire Council base game is required to play.

Remake the city of Fin'Lux with new location tiles and re-zoning decrees that evoke the game board over time. Give in to temptation and spend powerful Favor tokens to help both yourself and the Cult.

The punishing Cult decree deck will allow you and your fellow Councilors to play in co-op mode or go against the Cult in your own in solo -play.

—description from the publisher

Kinfire Council: Winds of Change | Board Game Bliss