
KADO
| Designer |
Antoine Bauza |
| Publisher | Lumberjacks Studio |
| Players | 2-5 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
It’s the thought that counts... or not!
The players give, open, and store their gifts. Over the course of the game, each player will work toward building a grid of 12 KADO cards organized into 3 lines and 4 columns. Players score points according to the value, gift type, and ribbon color of each card. The player with the highest score wins the game.
A game consists of 12 rounds.
At the beginning of each round, each player receives a new KADO card, which they can use to build their grid. They can challenge the giver (or not) by guessing his/her card and trying to get a better one. Then they place their final card on their grid, placing it in the best way to optimize their points.
—description from the publisher
KADO
| Designer |
Antoine Bauza |
| Publisher | Lumberjacks Studio |
| Players | 2-5 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
It’s the thought that counts... or not!
The players give, open, and store their gifts. Over the course of the game, each player will work toward building a grid of 12 KADO cards organized into 3 lines and 4 columns. Players score points according to the value, gift type, and ribbon color of each card. The player with the highest score wins the game.
A game consists of 12 rounds.
At the beginning of each round, each player receives a new KADO card, which they can use to build their grid. They can challenge the giver (or not) by guessing his/her card and trying to get a better one. Then they place their final card on their grid, placing it in the best way to optimize their points.
—description from the publisher
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Description
| Designer |
Antoine Bauza |
| Publisher | Lumberjacks Studio |
| Players | 2-5 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
It’s the thought that counts... or not!
The players give, open, and store their gifts. Over the course of the game, each player will work toward building a grid of 12 KADO cards organized into 3 lines and 4 columns. Players score points according to the value, gift type, and ribbon color of each card. The player with the highest score wins the game.
A game consists of 12 rounds.
At the beginning of each round, each player receives a new KADO card, which they can use to build their grid. They can challenge the giver (or not) by guessing his/her card and trying to get a better one. Then they place their final card on their grid, placing it in the best way to optimize their points.
—description from the publisher













