
Italia 1917-1918: A Farewell to Arms
| Designer |
StĂŠphane SĂŠnĂŠchal |
| Publisher | Nuts! Publishing |
| Players | 1-2 |
| Playtime | 60-360 mins |
| Suggested Age | 14 and up |
Italia 1918 - A Farewell to Arms is an operational wargame which simulates the fierce fighting which pitted the troops of the Entente (Italy, France, Great-Britain and USA) against those of the Central Powers (Austria-Hungary and Germany) during the period between the Battle of Caporetto (Oct 1917) and the Villa Giusti Armistice (Nov 1918).
Two A1 maps, printed front and back, are included. The âglobalâ one covers the terrain between the Adige River and Trieste, to allow the players to simulate the whole campaign from Caporetto onwards. The âzoomâ map, with enlarged hexes, covers the terrain from Adige to the Adriatic sea in order to concentrate on the main combat zone after the Italian retreat: the Piave River, the Monte Grappa Massif, the Asiago Plateau and the Trento area & for the second one the zone of the Austro-German offensive on the Isonzo that has been immortalised under the name of the battle of Caporetto.
The 2 ½ countersheets include a complete OB for all the belligerents, from tenacious Italian âAlpiniâ to the redoutable German âAlpenkorpsâ, along with Austrian âKaiserjägerâ, Hungarian âHonvĂŠdâ divisions or French âChasseurs des Alpesâ.
Basic rules allow the players to tackle 6 variously sized scenarios, from 1 to 6 hours of play, using either a part of the board, or the map in its entirety. 5 of the scenarios are designed to be played on the âzoomâ map, in order to take maximum advantage of the improved play experience provided by the larger hexes.
In chronological order, the scenarios are:
âThunder at Caporettoâ (4 turns/ portion of the âglobalâ map) covers the offensive of von Belowâs XIV. Armee, which caused the collapse of the Italian IIa Armata and set in motion the retreat to the Piave.
â1st Piave: the stopping battleâ (3 turns / all of the âzoomâ map) simulates the last attacks launched jointly by AH and German units, before the Germans were withdrawn to the Western Front. These assaults were only contained by the fierce resistance of the Italian army on the Monte Grappa-Piave line, the last obstacle before the Venetian plain.
âRadetzky: Conradâs last gambleâ (1 turn/ half of the âzoomâ map) is a 1 turn scenario covering the offensive launched in the Asiago region in June 1918 by the former Imperial Chief of Staff Conrad von HĂśtzendorf, an offensive that was stopped by the joint efforts of Italian, French and British troops. This is the gameâs introductory scenario.
âAlbrecht: Boroevicâs missed opportunityâ (3 turns/ half of the âzoomâ map) simulates the offensive launched by Army Group Boroevic on the Piave at the same time as âRadetzkyâ.
â2nd Piave: The Battle of the Solsticeâ combines âAlbrechtâ and âRadetzkyâ in a big 4 turn long scenario using the whole of the âzoomâ map.
â3rd Piave: Revenge at Vittorioâ (4 turns/ whole âzoomâ map) simulates the final Entente offensive which is now known as Battle of Vittorio-Veneto.
Advanced rules allow the players to simulate the whole campaign; they introduce the reconstruction of destroyed units, the management of strategic reserves and the use of random events cards (50 for each side) with various effects and evocative titles such as âRommelâ, âHemingwayâ or âI ragazzi del 99â (âThe boys of 99â), for example.
The campaign game is played on the âglobalâ map, beginning with the Caporetto offensive and lasts 23 to 36 turns.
Optional rules will allow players to explore several âwhat-ifâ possibilities.
For those who do not know the system, the basic rules of Somme 1918 can be consulted while waiting for the online rules of Italia 1918, which will be similar but with some adaptations and novelties.
⢠Boxed game
⢠2 A1 double-sided maps
⢠1 A1 single-sided map
⢠700 counters
⢠Rules booklet in english
⢠24 pages campaign rules booklet in english
⢠1 set of 100 event cards
⢠2 A3 double-sided player aids [ Allied screen, Central powers screen ]
⢠3 A4 single-sided player aids [ Strategic reserves for both sides & other tracks ]
⢠4 A4 double-sided player aids [ Scenario setups ]
⢠2 A4 single-sided player aids [ Reinforcements & Terrains ]
⢠4 dice
(from Nuts Publishing website)
Original: $38.88
-65%$38.88
$13.61Italia 1917-1918: A Farewell to Arms
| Designer |
StĂŠphane SĂŠnĂŠchal |
| Publisher | Nuts! Publishing |
| Players | 1-2 |
| Playtime | 60-360 mins |
| Suggested Age | 14 and up |
Italia 1918 - A Farewell to Arms is an operational wargame which simulates the fierce fighting which pitted the troops of the Entente (Italy, France, Great-Britain and USA) against those of the Central Powers (Austria-Hungary and Germany) during the period between the Battle of Caporetto (Oct 1917) and the Villa Giusti Armistice (Nov 1918).
Two A1 maps, printed front and back, are included. The âglobalâ one covers the terrain between the Adige River and Trieste, to allow the players to simulate the whole campaign from Caporetto onwards. The âzoomâ map, with enlarged hexes, covers the terrain from Adige to the Adriatic sea in order to concentrate on the main combat zone after the Italian retreat: the Piave River, the Monte Grappa Massif, the Asiago Plateau and the Trento area & for the second one the zone of the Austro-German offensive on the Isonzo that has been immortalised under the name of the battle of Caporetto.
The 2 ½ countersheets include a complete OB for all the belligerents, from tenacious Italian âAlpiniâ to the redoutable German âAlpenkorpsâ, along with Austrian âKaiserjägerâ, Hungarian âHonvĂŠdâ divisions or French âChasseurs des Alpesâ.
Basic rules allow the players to tackle 6 variously sized scenarios, from 1 to 6 hours of play, using either a part of the board, or the map in its entirety. 5 of the scenarios are designed to be played on the âzoomâ map, in order to take maximum advantage of the improved play experience provided by the larger hexes.
In chronological order, the scenarios are:
âThunder at Caporettoâ (4 turns/ portion of the âglobalâ map) covers the offensive of von Belowâs XIV. Armee, which caused the collapse of the Italian IIa Armata and set in motion the retreat to the Piave.
â1st Piave: the stopping battleâ (3 turns / all of the âzoomâ map) simulates the last attacks launched jointly by AH and German units, before the Germans were withdrawn to the Western Front. These assaults were only contained by the fierce resistance of the Italian army on the Monte Grappa-Piave line, the last obstacle before the Venetian plain.
âRadetzky: Conradâs last gambleâ (1 turn/ half of the âzoomâ map) is a 1 turn scenario covering the offensive launched in the Asiago region in June 1918 by the former Imperial Chief of Staff Conrad von HĂśtzendorf, an offensive that was stopped by the joint efforts of Italian, French and British troops. This is the gameâs introductory scenario.
âAlbrecht: Boroevicâs missed opportunityâ (3 turns/ half of the âzoomâ map) simulates the offensive launched by Army Group Boroevic on the Piave at the same time as âRadetzkyâ.
â2nd Piave: The Battle of the Solsticeâ combines âAlbrechtâ and âRadetzkyâ in a big 4 turn long scenario using the whole of the âzoomâ map.
â3rd Piave: Revenge at Vittorioâ (4 turns/ whole âzoomâ map) simulates the final Entente offensive which is now known as Battle of Vittorio-Veneto.
Advanced rules allow the players to simulate the whole campaign; they introduce the reconstruction of destroyed units, the management of strategic reserves and the use of random events cards (50 for each side) with various effects and evocative titles such as âRommelâ, âHemingwayâ or âI ragazzi del 99â (âThe boys of 99â), for example.
The campaign game is played on the âglobalâ map, beginning with the Caporetto offensive and lasts 23 to 36 turns.
Optional rules will allow players to explore several âwhat-ifâ possibilities.
For those who do not know the system, the basic rules of Somme 1918 can be consulted while waiting for the online rules of Italia 1918, which will be similar but with some adaptations and novelties.
⢠Boxed game
⢠2 A1 double-sided maps
⢠1 A1 single-sided map
⢠700 counters
⢠Rules booklet in english
⢠24 pages campaign rules booklet in english
⢠1 set of 100 event cards
⢠2 A3 double-sided player aids [ Allied screen, Central powers screen ]
⢠3 A4 single-sided player aids [ Strategic reserves for both sides & other tracks ]
⢠4 A4 double-sided player aids [ Scenario setups ]
⢠2 A4 single-sided player aids [ Reinforcements & Terrains ]
⢠4 dice
(from Nuts Publishing website)
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Description
| Designer |
StĂŠphane SĂŠnĂŠchal |
| Publisher | Nuts! Publishing |
| Players | 1-2 |
| Playtime | 60-360 mins |
| Suggested Age | 14 and up |
Italia 1918 - A Farewell to Arms is an operational wargame which simulates the fierce fighting which pitted the troops of the Entente (Italy, France, Great-Britain and USA) against those of the Central Powers (Austria-Hungary and Germany) during the period between the Battle of Caporetto (Oct 1917) and the Villa Giusti Armistice (Nov 1918).
Two A1 maps, printed front and back, are included. The âglobalâ one covers the terrain between the Adige River and Trieste, to allow the players to simulate the whole campaign from Caporetto onwards. The âzoomâ map, with enlarged hexes, covers the terrain from Adige to the Adriatic sea in order to concentrate on the main combat zone after the Italian retreat: the Piave River, the Monte Grappa Massif, the Asiago Plateau and the Trento area & for the second one the zone of the Austro-German offensive on the Isonzo that has been immortalised under the name of the battle of Caporetto.
The 2 ½ countersheets include a complete OB for all the belligerents, from tenacious Italian âAlpiniâ to the redoutable German âAlpenkorpsâ, along with Austrian âKaiserjägerâ, Hungarian âHonvĂŠdâ divisions or French âChasseurs des Alpesâ.
Basic rules allow the players to tackle 6 variously sized scenarios, from 1 to 6 hours of play, using either a part of the board, or the map in its entirety. 5 of the scenarios are designed to be played on the âzoomâ map, in order to take maximum advantage of the improved play experience provided by the larger hexes.
In chronological order, the scenarios are:
âThunder at Caporettoâ (4 turns/ portion of the âglobalâ map) covers the offensive of von Belowâs XIV. Armee, which caused the collapse of the Italian IIa Armata and set in motion the retreat to the Piave.
â1st Piave: the stopping battleâ (3 turns / all of the âzoomâ map) simulates the last attacks launched jointly by AH and German units, before the Germans were withdrawn to the Western Front. These assaults were only contained by the fierce resistance of the Italian army on the Monte Grappa-Piave line, the last obstacle before the Venetian plain.
âRadetzky: Conradâs last gambleâ (1 turn/ half of the âzoomâ map) is a 1 turn scenario covering the offensive launched in the Asiago region in June 1918 by the former Imperial Chief of Staff Conrad von HĂśtzendorf, an offensive that was stopped by the joint efforts of Italian, French and British troops. This is the gameâs introductory scenario.
âAlbrecht: Boroevicâs missed opportunityâ (3 turns/ half of the âzoomâ map) simulates the offensive launched by Army Group Boroevic on the Piave at the same time as âRadetzkyâ.
â2nd Piave: The Battle of the Solsticeâ combines âAlbrechtâ and âRadetzkyâ in a big 4 turn long scenario using the whole of the âzoomâ map.
â3rd Piave: Revenge at Vittorioâ (4 turns/ whole âzoomâ map) simulates the final Entente offensive which is now known as Battle of Vittorio-Veneto.
Advanced rules allow the players to simulate the whole campaign; they introduce the reconstruction of destroyed units, the management of strategic reserves and the use of random events cards (50 for each side) with various effects and evocative titles such as âRommelâ, âHemingwayâ or âI ragazzi del 99â (âThe boys of 99â), for example.
The campaign game is played on the âglobalâ map, beginning with the Caporetto offensive and lasts 23 to 36 turns.
Optional rules will allow players to explore several âwhat-ifâ possibilities.
For those who do not know the system, the basic rules of Somme 1918 can be consulted while waiting for the online rules of Italia 1918, which will be similar but with some adaptations and novelties.
⢠Boxed game
⢠2 A1 double-sided maps
⢠1 A1 single-sided map
⢠700 counters
⢠Rules booklet in english
⢠24 pages campaign rules booklet in english
⢠1 set of 100 event cards
⢠2 A3 double-sided player aids [ Allied screen, Central powers screen ]
⢠3 A4 single-sided player aids [ Strategic reserves for both sides & other tracks ]
⢠4 A4 double-sided player aids [ Scenario setups ]
⢠2 A4 single-sided player aids [ Reinforcements & Terrains ]
⢠4 dice
(from Nuts Publishing website)











