
Heroscape: The Ancient Lands of Valhalla Terrain Expansion *PRE-ORDER*
| Designer |
Alex Davy Dyllan Fernandez Lee Houff Sarah Rowan Craig Van Ness |
| Publisher | Renegade Game Studios |
| Players | 2 |
| Playtime | 60-120 mins |
| Suggested Age | 12 and up |
ETA Q3 2026
Deep beneath Valhalla, in the depths of the Myrkheim tunnels, lie the remains of a lost civilization. Metallic tiles imbued with strange runes line untold miles of labyrinthine tunnels and grand halls, centered around a mysterious and ancient site known as the Citadel. Though the Citadel has never seen sunlight, strange glowing mushrooms cast an eerie light. But there are other mushrooms as well… ones that seem to pull all light into themselves, obscuring those who venture near them from view.
Contents
23 Hex-tile Terrain Pieces
(2) 24-hex Ancient Tiles
(3) 7-hex Ancient Tiles
(3) 3-hex Ancient Tiles
(5) 2-hex Ancient Tiles
(10) 1-hex Ancient Tiles
1 Adult Shroudshroom Destructible Object
1 Ancient Shroudshroom Destructible Object
2 Young Shroudshroom Destructible Objects
3 Cards
1 Setup Guide
Features
New line-of-sight-blocking terrain that actively shapes combat
Destructible objects with propagation mechanics, creating evolving battlefields
Shroudshrooms count as trees, enabling synergy with existing powers
Large variety of terrain tiles for flexible map construction
Ideal for scenario play, competitive maps, and narrative environments
—description from the publisher
Original: $42.78
-65%$42.78
$14.97Heroscape: The Ancient Lands of Valhalla Terrain Expansion *PRE-ORDER*
| Designer |
Alex Davy Dyllan Fernandez Lee Houff Sarah Rowan Craig Van Ness |
| Publisher | Renegade Game Studios |
| Players | 2 |
| Playtime | 60-120 mins |
| Suggested Age | 12 and up |
ETA Q3 2026
Deep beneath Valhalla, in the depths of the Myrkheim tunnels, lie the remains of a lost civilization. Metallic tiles imbued with strange runes line untold miles of labyrinthine tunnels and grand halls, centered around a mysterious and ancient site known as the Citadel. Though the Citadel has never seen sunlight, strange glowing mushrooms cast an eerie light. But there are other mushrooms as well… ones that seem to pull all light into themselves, obscuring those who venture near them from view.
Contents
23 Hex-tile Terrain Pieces
(2) 24-hex Ancient Tiles
(3) 7-hex Ancient Tiles
(3) 3-hex Ancient Tiles
(5) 2-hex Ancient Tiles
(10) 1-hex Ancient Tiles
1 Adult Shroudshroom Destructible Object
1 Ancient Shroudshroom Destructible Object
2 Young Shroudshroom Destructible Objects
3 Cards
1 Setup Guide
Features
New line-of-sight-blocking terrain that actively shapes combat
Destructible objects with propagation mechanics, creating evolving battlefields
Shroudshrooms count as trees, enabling synergy with existing powers
Large variety of terrain tiles for flexible map construction
Ideal for scenario play, competitive maps, and narrative environments
—description from the publisher
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
| Designer |
Alex Davy Dyllan Fernandez Lee Houff Sarah Rowan Craig Van Ness |
| Publisher | Renegade Game Studios |
| Players | 2 |
| Playtime | 60-120 mins |
| Suggested Age | 12 and up |
ETA Q3 2026
Deep beneath Valhalla, in the depths of the Myrkheim tunnels, lie the remains of a lost civilization. Metallic tiles imbued with strange runes line untold miles of labyrinthine tunnels and grand halls, centered around a mysterious and ancient site known as the Citadel. Though the Citadel has never seen sunlight, strange glowing mushrooms cast an eerie light. But there are other mushrooms as well… ones that seem to pull all light into themselves, obscuring those who venture near them from view.
Contents
23 Hex-tile Terrain Pieces
(2) 24-hex Ancient Tiles
(3) 7-hex Ancient Tiles
(3) 3-hex Ancient Tiles
(5) 2-hex Ancient Tiles
(10) 1-hex Ancient Tiles
1 Adult Shroudshroom Destructible Object
1 Ancient Shroudshroom Destructible Object
2 Young Shroudshroom Destructible Objects
3 Cards
1 Setup Guide
Features
New line-of-sight-blocking terrain that actively shapes combat
Destructible objects with propagation mechanics, creating evolving battlefields
Shroudshrooms count as trees, enabling synergy with existing powers
Large variety of terrain tiles for flexible map construction
Ideal for scenario play, competitive maps, and narrative environments
—description from the publisher












