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HACKERS \' EPOCH Cybersecurity Card Game - CLASSIC Edition
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HACKERS \' EPOCH Cybersecurity Card Game - CLASSIC Edition

HACKERS \' EPOCH Cybersecurity Card Game - CLASSIC Edition

Designer DC Collins
Publisher Scruffy City Games
Players 2-4
Playtime 45-90 mins
Suggested Age 12 and up


Hackers \’ Epoch Cybersecurity Card Game is a tool for teaching students many of the terms associated with threats and vulnerabilities within the scope of Cybersecurity. It is a STEM.org Authenticated Educational Product.

These cards gamify some aspects of cybersecurity training and provide the educator with a
starting point for the discussion of cybersecurity principles with students.

As students play the game, they use the cards to build their own network infrastructure
and defend it, while attempting to Deceive, Disrupt, Deny, Degrade, or Destroy systems and services belonging to other players. The goal is to add as many systems as possible to one’s own infrastructure before the game ends.

—description from the designer

$19.43
HACKERS \' EPOCH Cybersecurity Card Game - CLASSIC Edition—
$19.43

HACKERS \' EPOCH Cybersecurity Card Game - CLASSIC Edition

Designer DC Collins
Publisher Scruffy City Games
Players 2-4
Playtime 45-90 mins
Suggested Age 12 and up


Hackers \’ Epoch Cybersecurity Card Game is a tool for teaching students many of the terms associated with threats and vulnerabilities within the scope of Cybersecurity. It is a STEM.org Authenticated Educational Product.

These cards gamify some aspects of cybersecurity training and provide the educator with a
starting point for the discussion of cybersecurity principles with students.

As students play the game, they use the cards to build their own network infrastructure
and defend it, while attempting to Deceive, Disrupt, Deny, Degrade, or Destroy systems and services belonging to other players. The goal is to add as many systems as possible to one’s own infrastructure before the game ends.

—description from the designer

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Description

Designer DC Collins
Publisher Scruffy City Games
Players 2-4
Playtime 45-90 mins
Suggested Age 12 and up


Hackers \’ Epoch Cybersecurity Card Game is a tool for teaching students many of the terms associated with threats and vulnerabilities within the scope of Cybersecurity. It is a STEM.org Authenticated Educational Product.

These cards gamify some aspects of cybersecurity training and provide the educator with a
starting point for the discussion of cybersecurity principles with students.

As students play the game, they use the cards to build their own network infrastructure
and defend it, while attempting to Deceive, Disrupt, Deny, Degrade, or Destroy systems and services belonging to other players. The goal is to add as many systems as possible to one’s own infrastructure before the game ends.

—description from the designer

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