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Grant: The Western Campaign of 1862
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Grant: The Western Campaign of 1862

Grant: The Western Campaign of 1862

Designer Jon Southard
Publisher Compass Games
Players 2
Playtime 120-360 mins
Suggested Age 14 and up


Early in 1862 a little-known general named U.S. Grant led the Union's offensive into West Tennessee. After capturing two river forts and the largest bag of prisoners ever captured by an American army to that time, Grant made a daring advance up the Tennessee River, while supporting armies advanced down the Mississippi and overland through Tennessee. But the Confederate army under A.S. Johnston hit back, staking everything on a furious battle in the woods around Shiloh Church.

GRANT: The Western Campaign of 1862 puts you in charge of the entire Tennessee campaign. As the Union player, you must coordinate three armies, using both naval and land forces to advance along the major rivers, take the important objectives of Nashville and Corinth, and seize the fortress of Island Number Ten to open the Mississippi River. As the Confederate player you are trying to block the Union offensives, choose your moment to counterattack, and if possible, take the war into Kentucky. Movement and combat by river is just as important as land, giving this campaign a unique feel in Civil War history. A chit-based sequence of play makes the game highly variable and models the abilities of Grant and Johnston.

—description from the publisher

$14.39

Original: $41.11

-65%
Grant: The Western Campaign of 1862—

$41.11

$14.39

Grant: The Western Campaign of 1862

Designer Jon Southard
Publisher Compass Games
Players 2
Playtime 120-360 mins
Suggested Age 14 and up


Early in 1862 a little-known general named U.S. Grant led the Union's offensive into West Tennessee. After capturing two river forts and the largest bag of prisoners ever captured by an American army to that time, Grant made a daring advance up the Tennessee River, while supporting armies advanced down the Mississippi and overland through Tennessee. But the Confederate army under A.S. Johnston hit back, staking everything on a furious battle in the woods around Shiloh Church.

GRANT: The Western Campaign of 1862 puts you in charge of the entire Tennessee campaign. As the Union player, you must coordinate three armies, using both naval and land forces to advance along the major rivers, take the important objectives of Nashville and Corinth, and seize the fortress of Island Number Ten to open the Mississippi River. As the Confederate player you are trying to block the Union offensives, choose your moment to counterattack, and if possible, take the war into Kentucky. Movement and combat by river is just as important as land, giving this campaign a unique feel in Civil War history. A chit-based sequence of play makes the game highly variable and models the abilities of Grant and Johnston.

—description from the publisher

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Designer Jon Southard
Publisher Compass Games
Players 2
Playtime 120-360 mins
Suggested Age 14 and up


Early in 1862 a little-known general named U.S. Grant led the Union's offensive into West Tennessee. After capturing two river forts and the largest bag of prisoners ever captured by an American army to that time, Grant made a daring advance up the Tennessee River, while supporting armies advanced down the Mississippi and overland through Tennessee. But the Confederate army under A.S. Johnston hit back, staking everything on a furious battle in the woods around Shiloh Church.

GRANT: The Western Campaign of 1862 puts you in charge of the entire Tennessee campaign. As the Union player, you must coordinate three armies, using both naval and land forces to advance along the major rivers, take the important objectives of Nashville and Corinth, and seize the fortress of Island Number Ten to open the Mississippi River. As the Confederate player you are trying to block the Union offensives, choose your moment to counterattack, and if possible, take the war into Kentucky. Movement and combat by river is just as important as land, giving this campaign a unique feel in Civil War history. A chit-based sequence of play makes the game highly variable and models the abilities of Grant and Johnston.

—description from the publisher

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