
Good Cop Bad Cop (Fourth Edition)
| Designer |
Brian Henk Clayton Skancke |
| Publisher | Pull the Pin Games |
| Players | 4-8 |
| Playtime | 20-45 mins |
| Suggested Age | 13 and up |
| Expansions |
Good Cop Bad Cop: Undercover (Second Edition) Good Cop Bad Cop: Bombers and Traitors Good Cop Bad Cop: Promoted (Second Edition) Good Cop Bad Cop: Zombies |
Take a look around the table to figure out if your fellow cops are Honest or Crooked so you know if they are on your team or against you. Grab a Gun or Equipment and work with your team to take down the opposing leader!
This version has the following primary changes from English 3rd Edition:
A gun for everyone instead of a limited number depending on player count to ensure you always have something useful to do on your turn.
Instead of a Lead Investigator token, each player has a reference card that shows their winning condition and the actions they can take on their turn.
Gender and racially neutral integrity card art.
Improved some of the least useful equipment cards like Surveillance Camera and Truth Serum.
The box has the pin on the side rather than the top.
Various other small improvements to the verbiage on equipment cards and rules.
Original: $16.09
-65%$16.09
$5.63Good Cop Bad Cop (Fourth Edition)
| Designer |
Brian Henk Clayton Skancke |
| Publisher | Pull the Pin Games |
| Players | 4-8 |
| Playtime | 20-45 mins |
| Suggested Age | 13 and up |
| Expansions |
Good Cop Bad Cop: Undercover (Second Edition) Good Cop Bad Cop: Bombers and Traitors Good Cop Bad Cop: Promoted (Second Edition) Good Cop Bad Cop: Zombies |
Take a look around the table to figure out if your fellow cops are Honest or Crooked so you know if they are on your team or against you. Grab a Gun or Equipment and work with your team to take down the opposing leader!
This version has the following primary changes from English 3rd Edition:
A gun for everyone instead of a limited number depending on player count to ensure you always have something useful to do on your turn.
Instead of a Lead Investigator token, each player has a reference card that shows their winning condition and the actions they can take on their turn.
Gender and racially neutral integrity card art.
Improved some of the least useful equipment cards like Surveillance Camera and Truth Serum.
The box has the pin on the side rather than the top.
Various other small improvements to the verbiage on equipment cards and rules.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
| Designer |
Brian Henk Clayton Skancke |
| Publisher | Pull the Pin Games |
| Players | 4-8 |
| Playtime | 20-45 mins |
| Suggested Age | 13 and up |
| Expansions |
Good Cop Bad Cop: Undercover (Second Edition) Good Cop Bad Cop: Bombers and Traitors Good Cop Bad Cop: Promoted (Second Edition) Good Cop Bad Cop: Zombies |
Take a look around the table to figure out if your fellow cops are Honest or Crooked so you know if they are on your team or against you. Grab a Gun or Equipment and work with your team to take down the opposing leader!
This version has the following primary changes from English 3rd Edition:
A gun for everyone instead of a limited number depending on player count to ensure you always have something useful to do on your turn.
Instead of a Lead Investigator token, each player has a reference card that shows their winning condition and the actions they can take on their turn.
Gender and racially neutral integrity card art.
Improved some of the least useful equipment cards like Surveillance Camera and Truth Serum.
The box has the pin on the side rather than the top.
Various other small improvements to the verbiage on equipment cards and rules.













