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Good Cop Bad Cop (Fourth Edition)
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Good Cop Bad Cop (Fourth Edition)

Good Cop Bad Cop (Fourth Edition)

Designer Brian Henk
Clayton Skancke
Publisher Pull the Pin Games
Players 4-8
Playtime 20-45 mins
Suggested Age 13 and up
Expansions Good Cop Bad Cop: Undercover (Second Edition)
Good Cop Bad Cop: Bombers and Traitors
Good Cop Bad Cop: Promoted (Second Edition)
Good Cop Bad Cop: Zombies


Take a look around the table to figure out if your fellow cops are Honest or Crooked so you know if they are on your team or against you. Grab a Gun or Equipment and work with your team to take down the opposing leader!

This version has the following primary changes from English 3rd Edition:

A gun for everyone instead of a limited number depending on player count to ensure you always have something useful to do on your turn.
Instead of a Lead Investigator token, each player has a reference card that shows their winning condition and the actions they can take on their turn.
Gender and racially neutral integrity card art.
Improved some of the least useful equipment cards like Surveillance Camera and Truth Serum.
The box has the pin on the side rather than the top.
Various other small improvements to the verbiage on equipment cards and rules.


$5.63

Original: $16.09

-65%
Good Cop Bad Cop (Fourth Edition)

$16.09

$5.63

Good Cop Bad Cop (Fourth Edition)

Designer Brian Henk
Clayton Skancke
Publisher Pull the Pin Games
Players 4-8
Playtime 20-45 mins
Suggested Age 13 and up
Expansions Good Cop Bad Cop: Undercover (Second Edition)
Good Cop Bad Cop: Bombers and Traitors
Good Cop Bad Cop: Promoted (Second Edition)
Good Cop Bad Cop: Zombies


Take a look around the table to figure out if your fellow cops are Honest or Crooked so you know if they are on your team or against you. Grab a Gun or Equipment and work with your team to take down the opposing leader!

This version has the following primary changes from English 3rd Edition:

A gun for everyone instead of a limited number depending on player count to ensure you always have something useful to do on your turn.
Instead of a Lead Investigator token, each player has a reference card that shows their winning condition and the actions they can take on their turn.
Gender and racially neutral integrity card art.
Improved some of the least useful equipment cards like Surveillance Camera and Truth Serum.
The box has the pin on the side rather than the top.
Various other small improvements to the verbiage on equipment cards and rules.


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Description

Designer Brian Henk
Clayton Skancke
Publisher Pull the Pin Games
Players 4-8
Playtime 20-45 mins
Suggested Age 13 and up
Expansions Good Cop Bad Cop: Undercover (Second Edition)
Good Cop Bad Cop: Bombers and Traitors
Good Cop Bad Cop: Promoted (Second Edition)
Good Cop Bad Cop: Zombies


Take a look around the table to figure out if your fellow cops are Honest or Crooked so you know if they are on your team or against you. Grab a Gun or Equipment and work with your team to take down the opposing leader!

This version has the following primary changes from English 3rd Edition:

A gun for everyone instead of a limited number depending on player count to ensure you always have something useful to do on your turn.
Instead of a Lead Investigator token, each player has a reference card that shows their winning condition and the actions they can take on their turn.
Gender and racially neutral integrity card art.
Improved some of the least useful equipment cards like Surveillance Camera and Truth Serum.
The box has the pin on the side rather than the top.
Various other small improvements to the verbiage on equipment cards and rules.


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