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Freigard

Freigard

Designer Reiner Knizia
Publisher inPatience
Players 1
Playtime 15 mins
Suggested Age 8 and up


The horrible Walking Castles are about to invade the peaceful land of Freigard. Gather the most valiant defenders of this enchanted abode and defeat the relentless mechanical monsters! Freigard is a deceptively simple game of risk taking and hand management: each turn you have the choice between scoring (if possible) your hand of 3 cards, or draw one extra card (then discard one) in order to improve your hand. If you’re too greedy, you risk burning through your deck too fast, but settling down too often might not get you the powerful army you need to defeat the strongest Walking Castles… —description from the publisher

$9.98
Freigard—
$9.98

Freigard

Designer Reiner Knizia
Publisher inPatience
Players 1
Playtime 15 mins
Suggested Age 8 and up


The horrible Walking Castles are about to invade the peaceful land of Freigard. Gather the most valiant defenders of this enchanted abode and defeat the relentless mechanical monsters! Freigard is a deceptively simple game of risk taking and hand management: each turn you have the choice between scoring (if possible) your hand of 3 cards, or draw one extra card (then discard one) in order to improve your hand. If you’re too greedy, you risk burning through your deck too fast, but settling down too often might not get you the powerful army you need to defeat the strongest Walking Castles… —description from the publisher

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Description

Designer Reiner Knizia
Publisher inPatience
Players 1
Playtime 15 mins
Suggested Age 8 and up


The horrible Walking Castles are about to invade the peaceful land of Freigard. Gather the most valiant defenders of this enchanted abode and defeat the relentless mechanical monsters! Freigard is a deceptively simple game of risk taking and hand management: each turn you have the choice between scoring (if possible) your hand of 3 cards, or draw one extra card (then discard one) in order to improve your hand. If you’re too greedy, you risk burning through your deck too fast, but settling down too often might not get you the powerful army you need to defeat the strongest Walking Castles… —description from the publisher

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