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Fliptown: The Lone Gun
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Fliptown: The Lone Gun

Fliptown: The Lone Gun

Designer Steven Aramini
Publisher Write Stuff Games
Players 1
Playtime 30-45 mins
Suggested Age 12 and up
Expansion For
Fliptown


In Fliptown: The Lone Gun, you’ll embark on a solo journey that takes you through 12 chapters, each with its own “law of the land” (a unique rule just for that chapter) and “aim of the game” (a unique win condition just for that chapter).

With every new chapter, you must choose between one of two special items, which you’ll keep in your inventory from game to game. Thus, as the campaign advances, your character will evolve and get more powerful.

Featuring a simple “save” system to allow you to save your progress between games and a campaign point system to track your success over the entirety of the campaign, The Lone Gun offers a whole new way to experience Fliptown.

—description from the designer

$9.42
Fliptown: The Lone Gun—
$9.42

Fliptown: The Lone Gun

Designer Steven Aramini
Publisher Write Stuff Games
Players 1
Playtime 30-45 mins
Suggested Age 12 and up
Expansion For
Fliptown


In Fliptown: The Lone Gun, you’ll embark on a solo journey that takes you through 12 chapters, each with its own “law of the land” (a unique rule just for that chapter) and “aim of the game” (a unique win condition just for that chapter).

With every new chapter, you must choose between one of two special items, which you’ll keep in your inventory from game to game. Thus, as the campaign advances, your character will evolve and get more powerful.

Featuring a simple “save” system to allow you to save your progress between games and a campaign point system to track your success over the entirety of the campaign, The Lone Gun offers a whole new way to experience Fliptown.

—description from the designer

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Description

Designer Steven Aramini
Publisher Write Stuff Games
Players 1
Playtime 30-45 mins
Suggested Age 12 and up
Expansion For
Fliptown


In Fliptown: The Lone Gun, you’ll embark on a solo journey that takes you through 12 chapters, each with its own “law of the land” (a unique rule just for that chapter) and “aim of the game” (a unique win condition just for that chapter).

With every new chapter, you must choose between one of two special items, which you’ll keep in your inventory from game to game. Thus, as the campaign advances, your character will evolve and get more powerful.

Featuring a simple “save” system to allow you to save your progress between games and a campaign point system to track your success over the entirety of the campaign, The Lone Gun offers a whole new way to experience Fliptown.

—description from the designer

Fliptown: The Lone Gun | Board Game Bliss