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Designer ă‚€ă‚€ăƒ€ タカスキ (Iida Takaaki)
Publisher JELLY JELLY GAMES
Players 2-4
Playtime 15 mins
Suggested Age 10 and up


In this competitive trick taker, players utilize the four suits to become the ultimate shadow ruler. The regime controls the capital, the capital controls the media, the media controls the people, the people overthrow the regime


Each suit features one weak and one strong match-up. Players take turns placing cards into areas. Players must follow suit in an arena if able. As soon as an area has two cards, conflict resolution occurs!

The winner gets one of the three victory point tokens and takes their opponent's card as points. However, the losing player can choose to take the stronger card into their hand!

Once no victory point tokens remain, the game is over!

—description from the publisher

$16.09
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$16.09

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Designer ă‚€ă‚€ăƒ€ タカスキ (Iida Takaaki)
Publisher JELLY JELLY GAMES
Players 2-4
Playtime 15 mins
Suggested Age 10 and up


In this competitive trick taker, players utilize the four suits to become the ultimate shadow ruler. The regime controls the capital, the capital controls the media, the media controls the people, the people overthrow the regime


Each suit features one weak and one strong match-up. Players take turns placing cards into areas. Players must follow suit in an arena if able. As soon as an area has two cards, conflict resolution occurs!

The winner gets one of the three victory point tokens and takes their opponent's card as points. However, the losing player can choose to take the stronger card into their hand!

Once no victory point tokens remain, the game is over!

—description from the publisher

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Description

Designer ă‚€ă‚€ăƒ€ タカスキ (Iida Takaaki)
Publisher JELLY JELLY GAMES
Players 2-4
Playtime 15 mins
Suggested Age 10 and up


In this competitive trick taker, players utilize the four suits to become the ultimate shadow ruler. The regime controls the capital, the capital controls the media, the media controls the people, the people overthrow the regime


Each suit features one weak and one strong match-up. Players take turns placing cards into areas. Players must follow suit in an arena if able. As soon as an area has two cards, conflict resolution occurs!

The winner gets one of the three victory point tokens and takes their opponent's card as points. However, the losing player can choose to take the stronger card into their hand!

Once no victory point tokens remain, the game is over!

—description from the publisher

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