
FIXER
| Designer |
ă€ă€ă ăżă«ăąă (Iida Takaaki) |
| Publisher | JELLY JELLY GAMES |
| Players | 2-4 |
| Playtime | 15 mins |
| Suggested Age | 10 and up |
In this competitive trick taker, players utilize the four suits to become the ultimate shadow ruler. The regime controls the capital, the capital controls the media, the media controls the people, the people overthrow the regimeâŠ
Each suit features one weak and one strong match-up. Players take turns placing cards into areas. Players must follow suit in an arena if able. As soon as an area has two cards, conflict resolution occurs!
The winner gets one of the three victory point tokens and takes their opponent's card as points. However, the losing player can choose to take the stronger card into their hand!
Once no victory point tokens remain, the game is over!
âdescription from the publisher
FIXER
| Designer |
ă€ă€ă ăżă«ăąă (Iida Takaaki) |
| Publisher | JELLY JELLY GAMES |
| Players | 2-4 |
| Playtime | 15 mins |
| Suggested Age | 10 and up |
In this competitive trick taker, players utilize the four suits to become the ultimate shadow ruler. The regime controls the capital, the capital controls the media, the media controls the people, the people overthrow the regimeâŠ
Each suit features one weak and one strong match-up. Players take turns placing cards into areas. Players must follow suit in an arena if able. As soon as an area has two cards, conflict resolution occurs!
The winner gets one of the three victory point tokens and takes their opponent's card as points. However, the losing player can choose to take the stronger card into their hand!
Once no victory point tokens remain, the game is over!
âdescription from the publisher
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Description
| Designer |
ă€ă€ă ăżă«ăąă (Iida Takaaki) |
| Publisher | JELLY JELLY GAMES |
| Players | 2-4 |
| Playtime | 15 mins |
| Suggested Age | 10 and up |
In this competitive trick taker, players utilize the four suits to become the ultimate shadow ruler. The regime controls the capital, the capital controls the media, the media controls the people, the people overthrow the regimeâŠ
Each suit features one weak and one strong match-up. Players take turns placing cards into areas. Players must follow suit in an arena if able. As soon as an area has two cards, conflict resolution occurs!
The winner gets one of the three victory point tokens and takes their opponent's card as points. However, the losing player can choose to take the stronger card into their hand!
Once no victory point tokens remain, the game is over!
âdescription from the publisher













