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Final Nine: Expansion Pack
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Final Nine: Expansion Pack

Final Nine: Expansion Pack

Designer Mathew T Adams
Publisher Mnkymnd Games
Players 1-4
Playtime 30 mins
Suggested Age 10 and up
Expansion For Final Nine: A Disc Golf Card Game


With the Expansion Pack, apply new SKILLS, avoid extra TROUBLE, and have more LUCK, on 2 unique 18 HOLE courses.

The SUBURBAN course features ROADS, ROOFS, YARDS, and CLUMPS. The FOREST course features TIGHT LINES, SLOPES, CLUSTERS, and PONDS. The ACTION cards are specific for each course. The SKILLS, DEVIATIONS, CALLS, and LUCK on the SUBURBAN course are based on its SKIPPING nature. Meanwhile, the ACTION cards in the FOREST are based more on the ROLLING aspects of the course.

Another category of DISC is introduced: FAIRWAY. The DISCS are Backhand and Forehand and tend to travel as far as MID-RANGE DISCS, but they are more understable than most DISCS. Some FAIRWAY can also fly diagonally, which helps to bypass obstacles like FORESTS, CLUSTERS, or CLUMPS. Additionally, all FAIRWAY DISCS in the EXPANSION PACK are resistant to the SKIPPING of the SUBURBAN course or the ROLLING of the FOREST course.

Also included are 4 double-sided team CHARACTER cards along with matching MEEPLES. At the start of a round, you can choose a CHARACTER and a card side with varying abilities. Each CHARACTER has 2 abilities, one of which can be used once per 9 HOLES.

—description from the publisher

$6.22

Original: $17.76

-65%
Final Nine: Expansion Pack

$17.76

$6.22

Final Nine: Expansion Pack

Designer Mathew T Adams
Publisher Mnkymnd Games
Players 1-4
Playtime 30 mins
Suggested Age 10 and up
Expansion For Final Nine: A Disc Golf Card Game


With the Expansion Pack, apply new SKILLS, avoid extra TROUBLE, and have more LUCK, on 2 unique 18 HOLE courses.

The SUBURBAN course features ROADS, ROOFS, YARDS, and CLUMPS. The FOREST course features TIGHT LINES, SLOPES, CLUSTERS, and PONDS. The ACTION cards are specific for each course. The SKILLS, DEVIATIONS, CALLS, and LUCK on the SUBURBAN course are based on its SKIPPING nature. Meanwhile, the ACTION cards in the FOREST are based more on the ROLLING aspects of the course.

Another category of DISC is introduced: FAIRWAY. The DISCS are Backhand and Forehand and tend to travel as far as MID-RANGE DISCS, but they are more understable than most DISCS. Some FAIRWAY can also fly diagonally, which helps to bypass obstacles like FORESTS, CLUSTERS, or CLUMPS. Additionally, all FAIRWAY DISCS in the EXPANSION PACK are resistant to the SKIPPING of the SUBURBAN course or the ROLLING of the FOREST course.

Also included are 4 double-sided team CHARACTER cards along with matching MEEPLES. At the start of a round, you can choose a CHARACTER and a card side with varying abilities. Each CHARACTER has 2 abilities, one of which can be used once per 9 HOLES.

—description from the publisher

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Description

Designer Mathew T Adams
Publisher Mnkymnd Games
Players 1-4
Playtime 30 mins
Suggested Age 10 and up
Expansion For Final Nine: A Disc Golf Card Game


With the Expansion Pack, apply new SKILLS, avoid extra TROUBLE, and have more LUCK, on 2 unique 18 HOLE courses.

The SUBURBAN course features ROADS, ROOFS, YARDS, and CLUMPS. The FOREST course features TIGHT LINES, SLOPES, CLUSTERS, and PONDS. The ACTION cards are specific for each course. The SKILLS, DEVIATIONS, CALLS, and LUCK on the SUBURBAN course are based on its SKIPPING nature. Meanwhile, the ACTION cards in the FOREST are based more on the ROLLING aspects of the course.

Another category of DISC is introduced: FAIRWAY. The DISCS are Backhand and Forehand and tend to travel as far as MID-RANGE DISCS, but they are more understable than most DISCS. Some FAIRWAY can also fly diagonally, which helps to bypass obstacles like FORESTS, CLUSTERS, or CLUMPS. Additionally, all FAIRWAY DISCS in the EXPANSION PACK are resistant to the SKIPPING of the SUBURBAN course or the ROLLING of the FOREST course.

Also included are 4 double-sided team CHARACTER cards along with matching MEEPLES. At the start of a round, you can choose a CHARACTER and a card side with varying abilities. Each CHARACTER has 2 abilities, one of which can be used once per 9 HOLES.

—description from the publisher

Final Nine: Expansion Pack | Board Game Bliss