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Downstream
| Designer |
Sébastien Bernier-Wong Daniel Mously |
| Publisher | Firestarter Games |
| Players | 2 |
| Playtime | 10-20 mins |
| Suggested Age | 8 and up |
Downstream is a puzzly 2 player card laying game where players create a river and attempt to enrich their own shoreline.
In the game, players add cards to a growing river ecosystem; either extending the flow of water or tucked to extend existing banks.
Cards extending the flow add scoring features to either shore while tucking cards means a missed opportunity to affect the flow of water.
Players compete to achieve a varying set of objectives in each game, the resulting rivers having their own personality.
—description from the designer
$5.06
Original: $14.45
-65%Downstream—
$14.45
$5.06Downstream
| Designer |
Sébastien Bernier-Wong Daniel Mously |
| Publisher | Firestarter Games |
| Players | 2 |
| Playtime | 10-20 mins |
| Suggested Age | 8 and up |
Downstream is a puzzly 2 player card laying game where players create a river and attempt to enrich their own shoreline.
In the game, players add cards to a growing river ecosystem; either extending the flow of water or tucked to extend existing banks.
Cards extending the flow add scoring features to either shore while tucking cards means a missed opportunity to affect the flow of water.
Players compete to achieve a varying set of objectives in each game, the resulting rivers having their own personality.
—description from the designer
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Description
| Designer |
Sébastien Bernier-Wong Daniel Mously |
| Publisher | Firestarter Games |
| Players | 2 |
| Playtime | 10-20 mins |
| Suggested Age | 8 and up |
Downstream is a puzzly 2 player card laying game where players create a river and attempt to enrich their own shoreline.
In the game, players add cards to a growing river ecosystem; either extending the flow of water or tucked to extend existing banks.
Cards extending the flow add scoring features to either shore while tucking cards means a missed opportunity to affect the flow of water.
Players compete to achieve a varying set of objectives in each game, the resulting rivers having their own personality.
—description from the designer












