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Doomlings: Imaginary Ends
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Doomlings: Imaginary Ends

Doomlings: Imaginary Ends

Designer Justus Meyer
Andrew Meyer (I)
Publisher Doomlings LLC
Players 2-6
Playtime 20-45 mins
Suggested Age 10 and up
Expansion For Doomlings


Magical Merchants

Magical Merchants have smuggled their way into the Age pile to sell you trinkets with “awesome” powers.
Unfortunately, some of these powers aren’t as awesome as they seem.
But don’t worry! Complete the trinket’s objective if you want to pocket it and score extra points!
When you’re ready for a new trinket, a "magical" merchant is just around the corner, waiting to sell you their latest and greatest! (Maybe keep your receipt, just in case.)


11 Trait cards, 40 Trinket cards

Deeplings

Lurking in the fathomless darkness are Deeplings, which feature the new "suppress" mechanic.
When you suppress a card, you hide it face-down underneath a trait in your trait pile.
Suppressed cards are worth 1 point each. And because they don’t count as traits, you can grow in power while keeping your trait pile small!


18 Trait cards, 2 Age cards, 1 Catastrophe card

Glitterlings

Glitterlings live in a happy-go-lucky land of make-believe where childhood never ends and cupcakes and marshmallows meet for tea.
These Sparkly Balls are all about CHANCE! With the right amount of luck, huge new combos are possible.


18 Trait cards, 2 Age cards, 1 Catastrophe card

Moonlings

Moonlings are weirdos. Not only do they speak their own language, they also force you to play with fewer cards.
But these unexpected visitors have some unexpected benefits too, allowing you to give unwanted cards to opponents and even rewarding you for having a lower Gene Pool!


18 Trait cards, 2 Age cards, 1 Catastrophe card

Fuzelings

Fuzelings combine the art and mechanics of Deeplings, Glitterlings, and Moonlings. They can help you get bigger bonuses from Drop of Life effects and trigger new combos!


10 Trait cards, 2 Age cards, 1 Catastrophe card

$13.87
Doomlings: Imaginary Ends—
$13.87

Doomlings: Imaginary Ends

Designer Justus Meyer
Andrew Meyer (I)
Publisher Doomlings LLC
Players 2-6
Playtime 20-45 mins
Suggested Age 10 and up
Expansion For Doomlings


Magical Merchants

Magical Merchants have smuggled their way into the Age pile to sell you trinkets with “awesome” powers.
Unfortunately, some of these powers aren’t as awesome as they seem.
But don’t worry! Complete the trinket’s objective if you want to pocket it and score extra points!
When you’re ready for a new trinket, a "magical" merchant is just around the corner, waiting to sell you their latest and greatest! (Maybe keep your receipt, just in case.)


11 Trait cards, 40 Trinket cards

Deeplings

Lurking in the fathomless darkness are Deeplings, which feature the new "suppress" mechanic.
When you suppress a card, you hide it face-down underneath a trait in your trait pile.
Suppressed cards are worth 1 point each. And because they don’t count as traits, you can grow in power while keeping your trait pile small!


18 Trait cards, 2 Age cards, 1 Catastrophe card

Glitterlings

Glitterlings live in a happy-go-lucky land of make-believe where childhood never ends and cupcakes and marshmallows meet for tea.
These Sparkly Balls are all about CHANCE! With the right amount of luck, huge new combos are possible.


18 Trait cards, 2 Age cards, 1 Catastrophe card

Moonlings

Moonlings are weirdos. Not only do they speak their own language, they also force you to play with fewer cards.
But these unexpected visitors have some unexpected benefits too, allowing you to give unwanted cards to opponents and even rewarding you for having a lower Gene Pool!


18 Trait cards, 2 Age cards, 1 Catastrophe card

Fuzelings

Fuzelings combine the art and mechanics of Deeplings, Glitterlings, and Moonlings. They can help you get bigger bonuses from Drop of Life effects and trigger new combos!


10 Trait cards, 2 Age cards, 1 Catastrophe card

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Description

Designer Justus Meyer
Andrew Meyer (I)
Publisher Doomlings LLC
Players 2-6
Playtime 20-45 mins
Suggested Age 10 and up
Expansion For Doomlings


Magical Merchants

Magical Merchants have smuggled their way into the Age pile to sell you trinkets with “awesome” powers.
Unfortunately, some of these powers aren’t as awesome as they seem.
But don’t worry! Complete the trinket’s objective if you want to pocket it and score extra points!
When you’re ready for a new trinket, a "magical" merchant is just around the corner, waiting to sell you their latest and greatest! (Maybe keep your receipt, just in case.)


11 Trait cards, 40 Trinket cards

Deeplings

Lurking in the fathomless darkness are Deeplings, which feature the new "suppress" mechanic.
When you suppress a card, you hide it face-down underneath a trait in your trait pile.
Suppressed cards are worth 1 point each. And because they don’t count as traits, you can grow in power while keeping your trait pile small!


18 Trait cards, 2 Age cards, 1 Catastrophe card

Glitterlings

Glitterlings live in a happy-go-lucky land of make-believe where childhood never ends and cupcakes and marshmallows meet for tea.
These Sparkly Balls are all about CHANCE! With the right amount of luck, huge new combos are possible.


18 Trait cards, 2 Age cards, 1 Catastrophe card

Moonlings

Moonlings are weirdos. Not only do they speak their own language, they also force you to play with fewer cards.
But these unexpected visitors have some unexpected benefits too, allowing you to give unwanted cards to opponents and even rewarding you for having a lower Gene Pool!


18 Trait cards, 2 Age cards, 1 Catastrophe card

Fuzelings

Fuzelings combine the art and mechanics of Deeplings, Glitterlings, and Moonlings. They can help you get bigger bonuses from Drop of Life effects and trigger new combos!


10 Trait cards, 2 Age cards, 1 Catastrophe card

Doomlings: Imaginary Ends | Board Game Bliss