
Dojo
| Designer |
Reiner Knizia |
| Publisher | 999 Games |
| Players | 2-6 |
| Playtime | 20-30 mins |
| Suggested Age | 8 and up |
In Meister Makatsu, players compete with their ninjas for the favor of the renowned master by demonstrating their mastery of perfect timing and strategic moves.
Everyone has their own deck of 24 cards, with cards numbered 1-8 in three colors. You must play these cards wisely over three rounds because each turn whoever plays the highest card in a suit receives points equal to the round number. Played cards are removed from the game, whereas unplayed hand cards return to your deck for use in subsequent rounds.
In the end, whoever has the fewest points wins.
Dojo
| Designer |
Reiner Knizia |
| Publisher | 999 Games |
| Players | 2-6 |
| Playtime | 20-30 mins |
| Suggested Age | 8 and up |
In Meister Makatsu, players compete with their ninjas for the favor of the renowned master by demonstrating their mastery of perfect timing and strategic moves.
Everyone has their own deck of 24 cards, with cards numbered 1-8 in three colors. You must play these cards wisely over three rounds because each turn whoever plays the highest card in a suit receives points equal to the round number. Played cards are removed from the game, whereas unplayed hand cards return to your deck for use in subsequent rounds.
In the end, whoever has the fewest points wins.
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Product Information
Shipping & Returns
Shipping & Returns
Description
| Designer |
Reiner Knizia |
| Publisher | 999 Games |
| Players | 2-6 |
| Playtime | 20-30 mins |
| Suggested Age | 8 and up |
In Meister Makatsu, players compete with their ninjas for the favor of the renowned master by demonstrating their mastery of perfect timing and strategic moves.
Everyone has their own deck of 24 cards, with cards numbered 1-8 in three colors. You must play these cards wisely over three rounds because each turn whoever plays the highest card in a suit receives points equal to the round number. Played cards are removed from the game, whereas unplayed hand cards return to your deck for use in subsequent rounds.
In the end, whoever has the fewest points wins.











