
Guessocracy: Roll & Vote (a.k.a. さいころ民主主義: デメクラシー Dice Democracy) (Japan Import)
| Designer |
Yoshihisa Itsubaki |
| Publisher | Hobby Japan |
| Players | 3-6 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
Note: This game is in both English and Japanese.
Guessocracy: Roll & Vote is a fast-paced party game where players compete to identify the most or least common face value on dice rolled into a central box.
In each round, players have three seconds to assess the dice and vote secretly. The majority vote for the most or least common face value earns points for those players. Players in the minority can use objection tokens to argue for a different result, potentially earning bonus points if are correct, but they suffer a significant penalty if their objection is wrong.
Original: $62.78
-65%$62.78
$21.97Guessocracy: Roll & Vote (a.k.a. さいころ民主主義: デメクラシー Dice Democracy) (Japan Import)
| Designer |
Yoshihisa Itsubaki |
| Publisher | Hobby Japan |
| Players | 3-6 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
Note: This game is in both English and Japanese.
Guessocracy: Roll & Vote is a fast-paced party game where players compete to identify the most or least common face value on dice rolled into a central box.
In each round, players have three seconds to assess the dice and vote secretly. The majority vote for the most or least common face value earns points for those players. Players in the minority can use objection tokens to argue for a different result, potentially earning bonus points if are correct, but they suffer a significant penalty if their objection is wrong.
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Description
| Designer |
Yoshihisa Itsubaki |
| Publisher | Hobby Japan |
| Players | 3-6 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
Note: This game is in both English and Japanese.
Guessocracy: Roll & Vote is a fast-paced party game where players compete to identify the most or least common face value on dice rolled into a central box.
In each round, players have three seconds to assess the dice and vote secretly. The majority vote for the most or least common face value earns points for those players. Players in the minority can use objection tokens to argue for a different result, potentially earning bonus points if are correct, but they suffer a significant penalty if their objection is wrong.













