
Crossbows & Catapults - Fortress War
| Designer |
Stephen Baker Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff |
| Publisher | Restoration Games |
| Players | 2 |
| Playtime | 20-30 mins |
| Suggested Age | 10 and up |
| Expansion |
Crossbows & Catapults: Weapons Cache |
Crossbows & Catapults: Fortress War is a restoration of Crossbows and Catapults, the 1983 classic game of kinetic warfare. Each player builds their castle, then players take turns using their weapons to fire discs at their opponent's castle, trying to knock over their warrior figures.
This new version features highly engineered weapons, more detailed building bricks, and deeper game play. The new weapons no longer use rubber bands, replaced by spring-powered and pinch-to-fire technology that ensure reliable velocity and reward player skill. On the building side, castles are constructed using a variety of detailed components to allow for larger, more intricate, and more varied structures.
Fortress War also features detailed mercenary miniatures. A deck of asymmetrical tactics cards let you take special actions and recruit mercenaries to the battlefield, where they'll use their unique abilities to turn the tide in your favor.
—description from the publisher
Original: $61.12
-65%$61.12
$21.39Crossbows & Catapults - Fortress War
| Designer |
Stephen Baker Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff |
| Publisher | Restoration Games |
| Players | 2 |
| Playtime | 20-30 mins |
| Suggested Age | 10 and up |
| Expansion |
Crossbows & Catapults: Weapons Cache |
Crossbows & Catapults: Fortress War is a restoration of Crossbows and Catapults, the 1983 classic game of kinetic warfare. Each player builds their castle, then players take turns using their weapons to fire discs at their opponent's castle, trying to knock over their warrior figures.
This new version features highly engineered weapons, more detailed building bricks, and deeper game play. The new weapons no longer use rubber bands, replaced by spring-powered and pinch-to-fire technology that ensure reliable velocity and reward player skill. On the building side, castles are constructed using a variety of detailed components to allow for larger, more intricate, and more varied structures.
Fortress War also features detailed mercenary miniatures. A deck of asymmetrical tactics cards let you take special actions and recruit mercenaries to the battlefield, where they'll use their unique abilities to turn the tide in your favor.
—description from the publisher
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Description
| Designer |
Stephen Baker Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff |
| Publisher | Restoration Games |
| Players | 2 |
| Playtime | 20-30 mins |
| Suggested Age | 10 and up |
| Expansion |
Crossbows & Catapults: Weapons Cache |
Crossbows & Catapults: Fortress War is a restoration of Crossbows and Catapults, the 1983 classic game of kinetic warfare. Each player builds their castle, then players take turns using their weapons to fire discs at their opponent's castle, trying to knock over their warrior figures.
This new version features highly engineered weapons, more detailed building bricks, and deeper game play. The new weapons no longer use rubber bands, replaced by spring-powered and pinch-to-fire technology that ensure reliable velocity and reward player skill. On the building side, castles are constructed using a variety of detailed components to allow for larger, more intricate, and more varied structures.
Fortress War also features detailed mercenary miniatures. A deck of asymmetrical tactics cards let you take special actions and recruit mercenaries to the battlefield, where they'll use their unique abilities to turn the tide in your favor.
—description from the publisher












