
Cosmic Chains (Deluxe Edition)
| Designer |
Dmitrii Gorbachev |
| Publisher | Siclen Studio |
| Players | 2 |
| Playtime | 30-40 mins |
| Suggested Age | 14 and up |
In Cosmic Chains, a competitive dueling card game, two players build satellite chains in space to provide the best Internet connection for planet Earth. The longer the chain is, the faster people can load their favorite websites.
Both players have identical decks (but with different characters!) and only one action to spend on each turn. They can launch satellites, swap them with one another to move them around the looped chain, and use their special effects to outsmart the opponent or destroy their satellites and break their chain. The competition is real, so do whatever it takes to make your chain the longest!
At the end of the game, players get 1 Victory Point for each connected satellite in their chain. If the chain was coldheartedly broken (space is tough, so it will definitely happen), players count satellites in its longest segment. The player with the most Victory Points survives the battle in orbit and wins the game.
Cosmic Chains also has two additional modes: Superpowers with asymmetrical starting positions, and Space Debris — additional ways to get VPs at the end of the game and gain more actions per turn.
—description from the publisher
Cosmic Chains (Deluxe Edition)
| Designer |
Dmitrii Gorbachev |
| Publisher | Siclen Studio |
| Players | 2 |
| Playtime | 30-40 mins |
| Suggested Age | 14 and up |
In Cosmic Chains, a competitive dueling card game, two players build satellite chains in space to provide the best Internet connection for planet Earth. The longer the chain is, the faster people can load their favorite websites.
Both players have identical decks (but with different characters!) and only one action to spend on each turn. They can launch satellites, swap them with one another to move them around the looped chain, and use their special effects to outsmart the opponent or destroy their satellites and break their chain. The competition is real, so do whatever it takes to make your chain the longest!
At the end of the game, players get 1 Victory Point for each connected satellite in their chain. If the chain was coldheartedly broken (space is tough, so it will definitely happen), players count satellites in its longest segment. The player with the most Victory Points survives the battle in orbit and wins the game.
Cosmic Chains also has two additional modes: Superpowers with asymmetrical starting positions, and Space Debris — additional ways to get VPs at the end of the game and gain more actions per turn.
—description from the publisher
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Description
| Designer |
Dmitrii Gorbachev |
| Publisher | Siclen Studio |
| Players | 2 |
| Playtime | 30-40 mins |
| Suggested Age | 14 and up |
In Cosmic Chains, a competitive dueling card game, two players build satellite chains in space to provide the best Internet connection for planet Earth. The longer the chain is, the faster people can load their favorite websites.
Both players have identical decks (but with different characters!) and only one action to spend on each turn. They can launch satellites, swap them with one another to move them around the looped chain, and use their special effects to outsmart the opponent or destroy their satellites and break their chain. The competition is real, so do whatever it takes to make your chain the longest!
At the end of the game, players get 1 Victory Point for each connected satellite in their chain. If the chain was coldheartedly broken (space is tough, so it will definitely happen), players count satellites in its longest segment. The player with the most Victory Points survives the battle in orbit and wins the game.
Cosmic Chains also has two additional modes: Superpowers with asymmetrical starting positions, and Space Debris — additional ways to get VPs at the end of the game and gain more actions per turn.
—description from the publisher












