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Brave New Worlds
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Brave New Worlds

Brave New Worlds

Designer Mickey McDonald
Players 2-6
Playtime 60-120 mins
Suggested Age 12 and up


Notes: Limit 5 Per Customers, Companion Book sold separately.

Brave New Worlds is a Solar System exploration game which can be played by two to six people. The objective is to be the first to reach 100 points, which players earn by depositing Payload Tokens at “worlds” (in fact, the real planets, dwarf planets, moons, moonlets, asteroids, and comets of our Solar System) hidden randomly underneath the 150 circular tiles which form the playing surface. In addition to these worlds are also “empty space” tiles featuring images from the Hubble Space Telescope and “hazard” tiles which pose danger to passing spacecraft.

Each round players receive an income of 2 telescope tokens plus 4 tokens in a combination of their choice: telescopes, fuel, or payload. Telescope tokens allow players to sneak a peek at the identities of tiles before anyone else. Fuel tokens enable spacecraft to launch, move around the playing surface, and land. Payload tokens allow players to earn points, and can be used to displace other players from their spots on worlds.

By managing income efficiently and making wise choices about where to deploy their fleet, players accumulate points and move their score markers along a track. The first to reach 100 points wins!

-description from designer

$4.42
Brave New Worlds—
$4.42

Brave New Worlds

Designer Mickey McDonald
Players 2-6
Playtime 60-120 mins
Suggested Age 12 and up


Notes: Limit 5 Per Customers, Companion Book sold separately.

Brave New Worlds is a Solar System exploration game which can be played by two to six people. The objective is to be the first to reach 100 points, which players earn by depositing Payload Tokens at “worlds” (in fact, the real planets, dwarf planets, moons, moonlets, asteroids, and comets of our Solar System) hidden randomly underneath the 150 circular tiles which form the playing surface. In addition to these worlds are also “empty space” tiles featuring images from the Hubble Space Telescope and “hazard” tiles which pose danger to passing spacecraft.

Each round players receive an income of 2 telescope tokens plus 4 tokens in a combination of their choice: telescopes, fuel, or payload. Telescope tokens allow players to sneak a peek at the identities of tiles before anyone else. Fuel tokens enable spacecraft to launch, move around the playing surface, and land. Payload tokens allow players to earn points, and can be used to displace other players from their spots on worlds.

By managing income efficiently and making wise choices about where to deploy their fleet, players accumulate points and move their score markers along a track. The first to reach 100 points wins!

-description from designer

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Description

Designer Mickey McDonald
Players 2-6
Playtime 60-120 mins
Suggested Age 12 and up


Notes: Limit 5 Per Customers, Companion Book sold separately.

Brave New Worlds is a Solar System exploration game which can be played by two to six people. The objective is to be the first to reach 100 points, which players earn by depositing Payload Tokens at “worlds” (in fact, the real planets, dwarf planets, moons, moonlets, asteroids, and comets of our Solar System) hidden randomly underneath the 150 circular tiles which form the playing surface. In addition to these worlds are also “empty space” tiles featuring images from the Hubble Space Telescope and “hazard” tiles which pose danger to passing spacecraft.

Each round players receive an income of 2 telescope tokens plus 4 tokens in a combination of their choice: telescopes, fuel, or payload. Telescope tokens allow players to sneak a peek at the identities of tiles before anyone else. Fuel tokens enable spacecraft to launch, move around the playing surface, and land. Payload tokens allow players to earn points, and can be used to displace other players from their spots on worlds.

By managing income efficiently and making wise choices about where to deploy their fleet, players accumulate points and move their score markers along a track. The first to reach 100 points wins!

-description from designer

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