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Battle of Brandywine
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Battle of Brandywine

Battle of Brandywine

Designer Bill Molyneaux
Peter Schutze
Publisher Fastplay Wargames
Players 2
Playtime 60-120 mins
Suggested Age 14 and up


The Battle of Brandywine is a two player Tactical level wargame about the American Revolutionary War battle, designed to be a low complexity game but also offers enough optional rules to give the game more complexity for the die-hard wargamer.

The game sets up quickly with both sides commanding roughly 30 units each and several leaders per side, you can set up the game and finish the battle in under two hours.

The unique aspect of the game is the turn sequence and the ability to resolve combat without a combat results chart. All combat is resolved by rolling a D6 per unit. Units that move first receive fire first.

The game includes several scenarios and optional rules and advanced rules.

$40.55
Battle of Brandywine—
$40.55

Battle of Brandywine

Designer Bill Molyneaux
Peter Schutze
Publisher Fastplay Wargames
Players 2
Playtime 60-120 mins
Suggested Age 14 and up


The Battle of Brandywine is a two player Tactical level wargame about the American Revolutionary War battle, designed to be a low complexity game but also offers enough optional rules to give the game more complexity for the die-hard wargamer.

The game sets up quickly with both sides commanding roughly 30 units each and several leaders per side, you can set up the game and finish the battle in under two hours.

The unique aspect of the game is the turn sequence and the ability to resolve combat without a combat results chart. All combat is resolved by rolling a D6 per unit. Units that move first receive fire first.

The game includes several scenarios and optional rules and advanced rules.

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Description

Designer Bill Molyneaux
Peter Schutze
Publisher Fastplay Wargames
Players 2
Playtime 60-120 mins
Suggested Age 14 and up


The Battle of Brandywine is a two player Tactical level wargame about the American Revolutionary War battle, designed to be a low complexity game but also offers enough optional rules to give the game more complexity for the die-hard wargamer.

The game sets up quickly with both sides commanding roughly 30 units each and several leaders per side, you can set up the game and finish the battle in under two hours.

The unique aspect of the game is the turn sequence and the ability to resolve combat without a combat results chart. All combat is resolved by rolling a D6 per unit. Units that move first receive fire first.

The game includes several scenarios and optional rules and advanced rules.

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