
6: Siege – Sand and Dust (Map Pack 3)
| Designer |
Carlos G.Q. |
| Publisher | Mythic Games |
| Players | 2 |
| Expansion For | 6: Siege – The Board Game |
These two new environments will provide you with exciting games!
"Coastline" represents a trendy club where operators will move through a series of brightly lit lounges and bars to neutralize the enemy threat. To achieve their goals, operators must stay mobile and adapt their defenses to this subdued environment, a paradise tainted by the chaos of combat.
Featuring a checkpoint composed of old and new buildings, "Border" is a very open environment that encourages clashes on the outer edges of the building. Operators must make their way through the offices of this secure complex, converging on a central room that will inevitably be the scene of gunfire.
—description from the publisher
Original: $16.65
-65%$16.65
$5.836: Siege – Sand and Dust (Map Pack 3)
| Designer |
Carlos G.Q. |
| Publisher | Mythic Games |
| Players | 2 |
| Expansion For | 6: Siege – The Board Game |
These two new environments will provide you with exciting games!
"Coastline" represents a trendy club where operators will move through a series of brightly lit lounges and bars to neutralize the enemy threat. To achieve their goals, operators must stay mobile and adapt their defenses to this subdued environment, a paradise tainted by the chaos of combat.
Featuring a checkpoint composed of old and new buildings, "Border" is a very open environment that encourages clashes on the outer edges of the building. Operators must make their way through the offices of this secure complex, converging on a central room that will inevitably be the scene of gunfire.
—description from the publisher
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Description
| Designer |
Carlos G.Q. |
| Publisher | Mythic Games |
| Players | 2 |
| Expansion For | 6: Siege – The Board Game |
These two new environments will provide you with exciting games!
"Coastline" represents a trendy club where operators will move through a series of brightly lit lounges and bars to neutralize the enemy threat. To achieve their goals, operators must stay mobile and adapt their defenses to this subdued environment, a paradise tainted by the chaos of combat.
Featuring a checkpoint composed of old and new buildings, "Border" is a very open environment that encourages clashes on the outer edges of the building. Operators must make their way through the offices of this secure complex, converging on a central room that will inevitably be the scene of gunfire.
—description from the publisher












